Operation Save Swadia 1.0
Singleplayer MapThis is currently the only version. It adds all of the new overworld map features described the summary including fief relocations and new terrain. If...
Veteran Warband players know very well how often Swadia gets steamrolled by the other factions. Nords and Rhodoks besiege them from all sides, while the Khergits take Dhirim by day 10. If you're a Sarranid Sultanate fan like myself, its annoying to have to come to Swadia's rescue every time an alliance is made because Swadia cannot help but get smashed. Our mission is to save Swadia from imminent destruction, while not making them brokenly powerful. Steps taken to improve Swadia's odds of survival -Fief relocation: fiefs have been rearranged in almost every faction (some more than others) to update faction borders. -New Lake and rivers: A lake now resides where Dhirim used to be. This should act as a natural barrier for Swadia. 2 rivers were also added to the map. One in Swadia, one in the steppes. -Other faction terrains: I felt bad for only making Swadia cooler so I gave the Sarranids a sink hole and the Rhodoks more connected islands. -Training camps: Were moved
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This is currently the only version. It adds all of the new overworld map features described the summary including fief relocations and new terrain. If...
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This is a pretty cool idea. Do the geographic changes actually help reduce the number of wars Swadia gets into? Does the new map affect the game balance in any other ways?
from what has been tested so far, the increased distance of Dhirim from the Nords Khergits and Vaegirs greatly reduces the occurrence of it being sieged and taken in the early game.
poggers