Veteran Warband players know very well how often Swadia gets steamrolled by the other factions. Nords and Rhodoks besiege them from all sides, while the Khergits take Dhirim by day 10. If you're a Sarranid Sultanate fan like myself, its annoying to have to come to Swadia's rescue every time an alliance is made because Swadia cannot help but get smashed. Our mission is to save Swadia from imminent destruction, while not making them brokenly powerful. Steps taken to improve Swadia's odds of survival -Fief relocation: fiefs have been rearranged in almost every faction (some more than others) to update faction borders. -New Lake and rivers: A lake now resides where Dhirim used to be. This should act as a natural barrier for Swadia. 2 rivers were also added to the map. One in Swadia, one in the steppes. -Other faction terrains: I felt bad for only making Swadia cooler so I gave the Sarranids a sink hole and the Rhodoks more connected islands. -Training camps: Were moved

Description

This is currently the only version. It adds all of the new overworld map features described the summary including fief relocations and new terrain. If you want to implement the new map features to a different mod, you can do that by copying map.txt, parties.txt. and party_templates.txt and pasting them into the mod u want to add it to. NOTE: mods that change the map already, and mods that add new fiefs or parties will not work. This is only for those who wish to add this feature to mods such as diplomacy or freelancer. This mod includes diplomacy 4.3.

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Operation Save Swadia 1.0
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