Operation: Black Mesa is a total Source remake of Half Life: Opposing Force. Using the Source engine, the developers plan to recreate the Black Mesa research Facility as it was seen by Corporal Adrian Shephard of the H.E.C.U. Half-life: Opposing Force is still an amazing game, although it is not nearly as amazing as it was when it was released.

Report RSS Summer 2018 update

With summer in full swing, we at Tripmine decided to bring some more excitement to the sun-bleached days with a brand new media update!

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If you watch the space, you hopefully have noticed we’re not dead. Although it has been a while since an update, we try to make waiting a bit easier with dev. blogs. These are only small glimpses into the development of our projects, but with this update, we think its time to open the curtain up a bit more than normal.


This year was a bit more hectic than the norm. We haven´t shared much about the games as we were swamped porting both projects to a new branch of Source engine. The Counter Strike: GlobalOffensive (CS:GO) branch to be exact.

This has opened many new avenues for development, giving an immediate boost to the visual fidelity of the games through cascaded shadow mapping and prop tinting to name a couple features. That said, we are not just porting the game to this branch and calling it good. We are currently in the process of implementing many custom systems, graphical enhancements, and gameplay elements that would just not have been possible before.You can expect more details in one of our future updates, so stay tuned!


As for general progress, all levels we had been working on are now ported to CS:GO branch, and a decent chunk are nearing more or less to something we would call finished. That said, we will be tweaking small details and balancing gameplay untill the very end of the development.


Speaking of gameplay, this is where our focus is shifting as level designers get chapter layouts and maps completed. From a code standpoint, all of the weapons seen Blue Shift and Opposing Forces are implemented,save for a few features here and there. Alongside the guns, the creatures that roam Black Mesa’s halls are coming along nicely aswell. Below, you can check out some of the characters you will *ahem* test....your firearms on.


And this time, we don´t mean via screenshot, but an actual animation reel! We also decided to show you some weapons in short ingame video. These are still work in progress and any feedback is welcome. To avoid any inconvenience regarding weapons in Guard Duty, these riggs are also for multiplayer, therefore M249 might not appear in Guard Duty single player campaign.


And now onto this new topic – NPCs. Our creature department is the farthest behind the others at the moment. If you are talented artist,we encourage you to apply to join our team to help bring life to the diezens that roam the dark halls of the desert facility. Please check our website to see what positions we are currently hiring for​.

As always, if you have talent not listed in the current job openings, please feel free to apply for a position that you could shine in like the summer sun. For more on how to apply, please click this link​.

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And with all that said and shown, it’s sadly time to bring this update to a close. Although a release date is still not set in stone, we hope our continual updates and dev. blogs are helping ease the pain of waiting. To keep up with us, watch our Moddb page​ and chat with us on our official forums. We look forward to speaking to you all again soon!

Comments  (0 - 50 of 55)
Gunship_Mark_II
Gunship_Mark_II

Congrats on getting CS:GO engine branch, that's no small feat! Great work overall guys, take as much time as you need and good luck getting people on board, having people putting passion and love into source engine based games, while producing great looking content just melts my heart, best of luck c:

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JanKaszanka039
JanKaszanka039

ooh no, the laggy csgo branch.
please no
also lookin sweet

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Sir_Tokialot
Sir_Tokialot

The csgo branch isn't anymore laggy than any other branch.

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JanKaszanka039
JanKaszanka039

Its lagging for some reason. Anyother branch is running 300 fps for me aaand csgo well.. 30 with hyper lag spikes

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Tmast98
Tmast98

We have not detected any increases in lag on a player's machine using this engine branch. If such problems did exist though, they would be resolved before a public release.

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LOZ_98
LOZ_98

I'd gladly pay for this if it gets released as a standalone game on steam :)

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spongedog001
spongedog001

this looks amazing i think the crowbar and 357 need a bit of work though and the glock feels a bit small other as for the environment screenshots they look amazing just like bms this mod has brought the bmrf to life

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UrbaNebula
UrbaNebula

Looking good guys! Keep it up. :D

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TheRenegadist
TheRenegadist

Those weapon animations were amazing among everything else!

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CrikeyMate
CrikeyMate

Hell yeah

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Mr.Marooned
Mr.Marooned

Still on the grind I see. So great to see you guys still developing it. keep up the great work! cant wait to see whats coming in the next few years!

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Davey|7corners
Davey|7corners

Been waiting for an update, glad to see that you guys are still here. Nice work on everything, I'm excited!

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Quintus666
Quintus666

Amazing work guys! Like GunshipMark said, take the time you need.
A few small remarks / tips:

- The size of the glock seems a bit small compared to other weapons and also compared to the hands :)
- I like the sounds of most weapons, especially the Desert Eagle, Rifle (MP5?) and Shotgun.
- The smoke animation (trail) is a bit too much if you ask me. I like it, but it's a bit too much. This is especially visible on the Glock.
-I expected a Big Bada Booom with the 5/6 satchels, but it seemed like only 1 satchel exploded :)

Anyway, keep up the good work guys!
Cheers!

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EvilGoodGuy
EvilGoodGuy

Glad you like it!
So far it's common feedback that the handguns and satchel are a bit too small. I personally wouldn't mind seeing the .357 be a bit larger myself.
So we are discussing the potential of increasing their size :)

Everything else in the video other than animations - textures, sounds, particles - are WIP. So expect improvements in all regards.
As for the satchels exploding, I'm positive they all exploded, it's just that the pit is super far down and has water at the bottom, so it muffled the sound ;)

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Dune_Jumper
Dune_Jumper

Glad to see everything is pretty much on par with Black Mesa.

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sos666
sos666

I hope that the FOV of the weapons improves, like the magnum, which has to improve, but in your time, guys, you have left me with an open mouth, great work

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jesus_christ_dentonm
jesus_christ_dentonm

While I do prefer the M4 over the MP5 this is still amazing work and the Tripmine version of the MP5 looks much more impressive then the black mesa MP5

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Papasifis
Papasifis

How can you one hand a revolver and yet two hand a glock? Looks a bit silly to me, especially on something as powerful as a 357, not exactly something you can hold HL2 USP-style and not break your hand.

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EvilGoodGuy
EvilGoodGuy

Ask Valve :P That's how it was in the original games. Which is why our animator did them like that. Plus Half-Life was never about realism.
You definitely would not break your hand hahaha, you just would have horrible accuracy and take a long time to recover from the recoil.
But nevertheless, it's all WIP still. So it might change :)

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lun4rD35p4ir
lun4rD35p4ir

Panorama UI is included as well?

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EvilGoodGuy
EvilGoodGuy

Not currently. Valve does not push their updates out to the public branches very often. So it'll probably be quite a while until it's available for us to implement.

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lun4rD35p4ir
lun4rD35p4ir

Ok got it.

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lun4rD35p4ir
lun4rD35p4ir

So what does CSGO’s Engine Branch offer I know the lighting and shadow systems but what else?

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Tmast98
Tmast98

Exact specifics cannot be discussed - sorry!

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lun4rD35p4ir
lun4rD35p4ir

Do I have to have CSGO installed right?

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EvilGoodGuy
EvilGoodGuy

No. Our project is now a standalone game.

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Olde72
Olde72

Great to see the project is still alive and kicking! Porting must've been a bitch but now you can move on to bigger and better things. Congratulations on getting the levels done!

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TheRedMenace_
TheRedMenace_

Thank god its alive! This looks incredible!

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wmf776759
wmf776759

WOW Those weapon's animations. I LOVE IT! Thank you!

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LOCKJAWVENOM
LOCKJAWVENOM

You guys really are doing some outstanding work. I had a good feeling about these projects when I first started following the developments that formed them years ago, and you guys have yet to disappoint.

As others have said many times, I would be more than happy to shell out some cash for these when they eventually hit Steam. You guys deserve at least that much for consistently giving us something to look forward to for so long. I'm confident I'd get my money's worth several times over.

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EvilGoodGuy
EvilGoodGuy

Thanks for having continued confidence in us LOCKJAWVENOM:)

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Mookieee
Mookieee

This looks really outstanding like damn dude , The gun models are really sick, keep up the good work

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ApornasPlanet
ApornasPlanet

Fab!

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ApornasPlanet
ApornasPlanet

oh la la!

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yeepbandit
yeepbandit

Hello, thanks for update, glad to see both GD and O:BM are still kicking.
Now for feedback:
1. Crowbar looks lame.
2. Glock, Revolver and Satchel should be little bigger.
3. Please remove laser sight esque bit from left side of shotgun.
4. Multiple satchels exploding should cause a little bigger explosion.

Love animations. Whoever did 'em did outstanding job imo. I am gonna "mirror" statement of others and say i would be glad to pay for this once it is done. Keep up the good work!

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EvilGoodGuy
EvilGoodGuy

yeepbandit
1. You saw the crowbar for about .5 seconds. So I'd suggest waiting until you get a good look to pass any judgement. I personally love it.
2. This is common feedback and is being considered :)
3. That is a flashlight attachment and will be used in Guard Duty only. As of right now it's not going anywhere.
4. That room is friggin' huge and very far down, with water at the bottom. That's why you can't see the other explosions.

Glad to hear you like the animations and it's epic to hear you would be willing to pay for our hard work :)

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Tinbe
Tinbe

Alien Grunt looks a bit weird. While the armor design is interesting, the purple-black color scheme kind of reminds me of Halo. I know that Half-Life retail version of agrunt has a purple tint to the otherwise-black armor, but maybe the purple seen here ought to be toned down. Also, houndeye doesn't seem to be able to blink here?

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EvilGoodGuy
EvilGoodGuy

Tinbe I never really played Halo, so I don't have that comparison haha :P But ya, that color is crazy easy to tweak, so we might end up fine-tuning it later. If not, then I have no doubt a fan will and upload it to the steam workshop. So either way, everyone can get what they want.
The houndeye blink has not been implemented yet, but will definitely be very soon.

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Tinbe
Tinbe

I see. Regarding the animations, doesn't the alien grunt's walking seem tad too fidgeting and shaky, sickly even? Poor guy looks like he has to fill in while he should be on sick leave.
And the default stance its upper body has puts the shoulders at a diagonal angle, which doesn't have the intimidating look given by a broad-shouldered stature, as seen in HL1 and Black Mesa. Or is that just the camera angle + showcased animations showing agrunt in "alert" state, where arms are readied in a firing stance?

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EvilGoodGuy
EvilGoodGuy

Some of it may be due to the angle. Although I do share some of the same concerns. We don't have him fully implemented in game yet. So I'm sure there will be some tweaking once we get him actually functional.

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Guest
Guest

Alright, sounds fair. I'm a big fan of Opposing Force, so I'm super hyped for Operation Black Mesa. Here's to hoping it becomes a big success. Best of luck to the team!
Edit: Whoops, didn't realize I wasn't logged in while typing this. Sent this as a guest by accident :v

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EvilGoodGuy
EvilGoodGuy

Thanks for the well wishes, man! :)

Haha and no worries, hopefully the trolls don't vote your comment out of existence!

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Guest
Guest

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mr-justaguy
mr-justaguy

The CS:GO engine? I didn't even know you guys had access to that. I'm interested to see how the new graphical effects come out. Keep up the awesome work guys!

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XxDaxterXxHero
XxDaxterXxHero

I can tell this will be on steam just like Black Mesa and i will gladly pay for it.

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By_X_RaY
By_X_RaY

Good to see This mod alive :)

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War_Crimes
War_Crimes

I've waited a great many many years for this mod, Looking forward to it.

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ethics
ethics

Looks terrifyingly good! Great work so far

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JASONakaBOURNE
JASONakaBOURNE

Thank you guy's, IT'S REALLY AWESOME. I loved the weapons in-game showcase. For me, it is better looking than Black Mesa: Source have ones. Good luck with the work:)

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AncientT
AncientT

Did you guys consider making a Public Mod template with the current CS:GO branch you guys ported? I'd love to see that.

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McSug4r Author
McSug4r

No, such a thing is not possible. We can so far include only authoring tools at the release.

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Tmast98
Tmast98

As McSug4r (our team lead) said already, there will be no "mod template" outside of the hammer editor with our specific setup on release. Releasing tools to mod the game would in-turn mean releasing the CS:GO engine code, as well as a handful of other games that are not available to the public. Sorry about that! On the bright side a lot of the weapons and NPCs will be configurable with scripts if you want to tweak things :)

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