PuzEdit is a Portal 2 map and puzzle editor, based around the Perpetual Testing Initiative Editor currently built into Portal 2. It comes with all of PeTI's features, with custom package support and is easily expandable.
It will feature a fully featured 3D editor, made with Unity. You can move faces and construct your chamber with the push and pull tools, based on a 128x128u grid. Items will be able to be placed on a smaller 32x32u grid, allowing more precise placement that the current Puzzlemaker cannot produce, even with heavy modification.
BEEmod packages will not be supported natively, but it will likely include a BEEmod Package ⇄ PuzEdit Package converter.
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Hello all!
PuzEdit has gotten 0 updates or blog posts in over 2 years. That's a long time! Unfortunately, I have had little motivation or time to work on it. Thankfully, that has since changed!
PuzEdit is now based in the Godot engine. I have found it easier to use and have made far more progress with the Godot version than the Unity version of PuzEdit. PuzEdit was based on a Godot 4 beta, as it required a feature that Godot 3 did not have. Due to Godot 4 releasing and gaining full support, PuzEdit development will be much quicker!
PuzEdit already has a strong working prototype, giving the user the ability to place "entities" (items), manipulate map geometry, and even export a functional map to hammer. There is still a lot of work to do, but I hope to release a functional version of PuzEdit soon™.
PuzEdit will have frequent development updates posted in the Discord server, with many previews already posted. I am currently focusing on polishing the VMF exporting, and then properly implementing each vanilla PeTI feature.
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There is no early access, you idiot
its in their discord
Hey, The mod sounds great, or is it an application? Also can you add support for Half-Life Weapons, Like how portal one has Impulse 101. or at least the Gravity Gun for mods of Portal 1 or 2?
pretty sure you would have to ask valve for the source code for portal 2 to be able to mod something like that, with source 1's current modding tools we are only able to make maps and modify other things but adding new mechanics that arent already in the game would have to be done from scratch, which you would need the source code for.
This is not possible. With heavy vscripting, a package could be made, but this will not be featured in the base program.
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I Think add weapons from hl2 to portal 2 impossible