Destroyed Aperture is a free community made modification for Portal 2.
Aperture Science Facility 7 is empty. Following the failure of the central core, the complex has been consumed by overgrowth and decay. With the exits sealed and communications disabled, David Grayling is trapped, helpless and alone, with no recollection of his past. But when he discovers a teleporter capable of transporting him to other Aperture facilities, he can't help but wonder if salvation lies ahead. Teaming up with a charming personality core named Neado, David steps through the teleporter into the unknown. What dark secrets will he find on the other side? Is he destined to die amid the ruins of Aperture, or can he find a way to escape? Will he ever regain his memories and discover the truth?
- Complete new campaign and story with 5 chapters.
- 20+ maps filled with puzzles and exploration with increasing difficulty.
- 30+ logic-based puzzles.
- New testing elements like "the Portable Button" and a secret bonus testing element.
- Custom soundtrack, voice acting, player and portal gun model.
- Professionally made environments and visuals.
- Steam Achievements.
Lead Developer / Story Writer / etc. - aerond
Co-Lead Developer / Lead Level Designer - nintendo.erk
Level Designers - TreasureGhost; Andi; Batcat; aerond
Puzzle Designers - Turrets Turret; Andi; nintendo.erk
Zi - Graphic Designer
Artists - Miss Stabby; Batcat; aerond
3D Modelers - Miss Stabby
Texture artists - Miss Stabby; flechette; Batcat
Game Scripting - nockscitney; TeamSpen210
Soundtrack Composers - Harry101UK; GBMusicMaster
Voice Actors - Harry101UK; nockscitney; ...
Animators - Harry101UK
Anna (Lpfreaky90) - A lot of help with development process
TeamSpen210 - PeTI management / help
Prism Studios / Portal Stories: Mel - Some game content
VALVe - Game assets
Demon Arisen - Marketing Support
We apologise for being quiet for the past 8 months, but don't worry! That doesn't mean we've stopped the development, not at all!
We are dedicated, thus we still plan on finishing the mod and releasing it on Steam, and we always will.
So, what have we been up to?
In the past 8 months we've had difficulty trying to reach out to some of the developers and we're still trying, if we don't manage it, we'll have to use a so-called "Plan B", which will require us to look for new team members and will, most likely, take us significantly more time to finish the mod, but as said, we will definitely release it eventually.
The work from these developers is necessary for the mod, and it's what has been holding us back.
If we do end up taking our "Plan B", you could be the new team member if you have what it takes!
Who will we be looking for?
If you have any of these skills and you are volunteering to participate on this project, feel free to already apply in the comments!
But, do note that, at this time, we don't guarantee you a place on the team.
Our current progress
In terms of progress, we've been doing progress on the mapping process. Most maps got a few adjustments and improvements, further bug fixes, detail improvements and a few changes. One map got a complete rework, it is still WIP so we won't reveal any screenshot just yet, but as soon as it's ready, it'll be posted in the #sneak-peeks channel on our Discord server! Join it if you haven't already!
But, here are some latest screenshots!
And here's a little teaser. :)
We thank you for taking the time to read this.
-aerond, Destroyed Aperture Lead Developer
Destroyed Aperture Development Update (Originally posted on Steam)
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