This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.
New tech structure: Cave
Works like GLA Tunnel Network, but NOT connected with any Tunnel Network. Infantry can garrison it to travel between caves that are connected each others. Caves are free use to all like civilian structures.
This new tech building can be found i several maps on the next release. Happy hunting and tunneling ;)
Nice, this is gonna be a hell lot funner with 'backdoors' in maps XD. If you destroy all the caves, anyone inside is toast right? And can multiple players use the tunnels at once, even opposing teams?
For more info, the caves have special feature that allow them to connect with ONLY SEVERAL caves, so in one map there can be more than one cave networks.
If all caves that shared the same network desroyed, yes, all units inside will be killed.
And, multiple players can't use caves with same network, so if the cave is garrisoned by your enemy you can't use that cave and all caves that connected to that cave, but you can garrison caves that not connected to that cave.
ACK. DO WANT! :O
Yeah, but how will you know that the caves have been garrisoned by an enemy? =D Thanks for answering my previous question
Simple. If you want the cave is garrisoned by enemy, select your unit that can attack, move your cursor over the cave, if there is the attack cursor then it's garrisoned by enemy ;)
Lol target for bunker busters
For balancing reason, Caves dwellers are immune to bunker busters and garrison clearing effects.
UPDATE:
I've decided to make vehicles also can garrison this Tech Caves, because if only infantry can garrison make it little useless.
is it in 2.7 relese
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