Nexus is a nation of humans who have been altered by a site of great elemental power. They are divided into five groups: the Nexusborn, who are mostly human but with the ability to breathe water and minor fire, lightning and physical resistance and the Fire, Air, Water and Earthborn (collectively the Pureborn), who have a much stronger attunement to a single element.


NATIONAL FEATURES

- Guaranteed F4, A4, W4 and E4 access through Scions, who are cap-only, slow-to-recruit and heretic 3.
- Guaranteed F3, A3, W3 and E3 access plus a chance of F3E1, F3A1,A3F1, A3W1, W3A1, W3E1, E3F1, E3W1 through the Pureborn Nobles, recruitable in every fort but heretic 2.
- You have 2 gems of each element in the capital, for a total of 8, +2 over EA's standard. Bringing Elemental Royalty to the capital will cause unique events granting some once-off bonus gems, but lower dominion and for corrupt royalty cause unrest.
- Anthrax, King of Banefires, and Pedoseion, Father Illearth, have a 10% chance to corrupt Fireborn and Earthborn Nobles (but NOT Scions) in the same province giving them -1 to their main path but +1 Death or Blood. This causes unrest.
- Waterborn have a watershape (AP 12->18, 5% regen, darkvision 50%, 10->12 prec) and you can build forts UW. Earthborn are stone beings (immune to petrification).
- Nexusborn can gain access to many crosspaths, including ones involving opposite elements. Nexusborn priests have a chance to get S1 or N1.
- All of your commanders are mages, and your troops have base magic/randoms in case they are Gift of Reasoned/Divine Named.
- National spells to summon permanent elementals, available in single and scaling versions at Conj 3 and 8.
- National items that autocast the booster spell for that elemental paths and summon a size 2 elemental at Construction 2.
- National weaknesses: Temples cost 800, Nexusborn troops are indie-level other than their resistances (which aside from protetion won't help much during expansion).

Embed Buttons

To promote Nexus, Scions of the Elements and grow its popularity (top mods), use the embed code provided on your homepage, blog, forums and elsewhere you desire. Or try our widget.

Nexus, Scions of the Elements
Nexus, Scions of the Elements
Nexus, Scions of the Elements
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
Nexus1 00

Nexus1 00

Full Version

1.00 release of Nexus. Mostly bugfixes and rebalancing, but also includes a new heroine.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
Angmar and Rhudaur Expansion Mod (for Divide and Conquer 4.6)

Angmar and Rhudaur Expansion Mod (for Divide and Conquer 4.6)

Turn Based Strategy

- As Chief Morholt, lead the tribes of the Hillmen, unite the lands of ancient Rhudaur, make yourself king and lead your people into a glorious future...

Heirs of Elendil

Heirs of Elendil

Turn Based Strategy

Heirs of Elendil is a submod for Third Age: Total War - Divide & Conquer which allows the kingdoms of Arnor and the Reunited Kingdom to be united among...

DIVIDE AND CONQUER - Total dominance ADDon

DIVIDE AND CONQUER - Total dominance ADDon

Turn Based Strategy

This mod allows you to return from oblivion a fallen god of the nation's enemy in Early era. I made in the form of events possible return of some characters...

Unoffical Community Patch (UCP)

Unoffical Community Patch (UCP)

Turn Based Strategy

Unoffical Community Patch (UCP) is a community modification for Might & Magic: Heroes VII and its expansion Trial by Fire. Since the game development...

Heroes of Might and Magic III: In the Wake of Gods

Heroes of Might and Magic III: In the Wake of Gods

Turn Based Strategy

Heroes of Might and Magic III: In the Wake of Gods is a massive modification of HMMIII inventing script language and generally intended to stretch the...

Advanced Classes Mod

Advanced Classes Mod

Turn Based Strategy

We're happy to present you Advanced Classes Mod, a gameplay enhancing mod, that features revamped skill and spell systems, new artifacts and artifacts...

Follow Profile
Icon
Dominions 4: Thrones of Ascension
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

-

0 votes submitted.

You Say

-

Ratings closed.

Statistics
Last Update
Watchers
1 member
Files
1