MDMv12 FINAL
Full VersionThe version 1.2 is considered Final. Further changes aren't necessary in my opinion. The .wad file is the same as with previous upload, the only changes...
This wad is my experiment with certain idea I have. It is something completly different, than Sign of Torment. Long story short, this is slaughter map sub genre(SOT map 29 is a prototype), that is more accessible.
It has following goals:
1. Emphasis on progression and exploration.
This is rather self explanatory(Although the maps focus more on progression).
2. More accessible difficulty.
Basically, if you play Doom wads on UV, you should also play this on UV. That is why one of the more difficult fight is right at the beginning. If you can get through the first serious fight, you shouldn't have any problems with difficulty.
The fights are easier compared to other slaughter maps without deviating from core slaughter mechanic. I think map 5 is the most difficult.
I'd say, that the greatest enemy is your own fear.
3. Has areas with standard non slaughter combat.
This is also rather self explanatory.
4. Has Intro/Outro and Interlude maps.
It means, that the wad have maps with no enemies.
Map 01 was planned to be an intro map, but it was scrapped, because I wanted that "shock value" with quantity of enemies.
Although, this isn't going to be a megawad, the goal has a purpose to make it more convenient to play from megawad point of view, because slaughter maps tend to be long.
Difficulty is a mix of Plutonia and Doom 2(with more Plutonia, than Doom 2). It's easier, than the final episode of my previous wad though.
Playing with freelook enabled is more comfortable(due to the features), but it's not required and jumping/crouching should be disabled. Gameplay mods are not recommended.
The project is a 7 map miniwad.
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