Abysm 2: Infernal Contract is an an action adventure GZDoom TC for Doom 2 inspired by games such as Diablo, Dark Souls and Strife. The mod features A Hub level progression where you complete quests, level up your stats, and upgrade your weapons while keeping Doom's run and gun gameplay. It is the Sequel to Abysm: Dawn of Innocence.
The City of Hadria is under attack by the forces of Hell. Nadia, a member of the Mercenaries of Iron, has been tasked to keep the city safe and, with the help of a Grand Scholar, stop the invasion to save not only the City of Harbin, but the World from the certain doom.
Before Playing be sure you have atleast GZDoom V.4.2.4 or higher, a copy of Doom 2 and to Read the User Manual.
And many more to discover when you Download and play Abysm 2: Infernal Contract!
It's Finally Here!
The final release version 1.1 of the second expansion for Abysm 2, Spirit Falcon.
Abysm 2: Spirit Falcon is an Expansion for the GZDoom mod Abysm 2: Infernal Contract. Includes a new singleplayer Campaign with new Weapons, Starting Equipment, Monsters and Quests as well as the Return of the Bounty system from Abysm 1.
Many changes have been made since its initial beta release back in January with new and reworked Content Added from weapons as well as Music provided by talented members of the Doom and the greater indie shooter community.
Music was be composed by a cast of talented and creative people, including industry legend Lee Jackson.
Primeval, Eric Freeman, Ward Hale, Harrison Engstrom, Velvetic, Immorpher, Luke Jansen and Lee Jackson all lend their creative minds to compose the music for the expansion and I am highly appreciative of their help.
Below is a track composed by Velvetic of Atmospheric Extinction and Alien Vendetta MIDI Pack fame.
Thank you so much to those who provided Feedback and contributed to making the mod the best it could be.
If you want to try Abysm 2: Spirit Falcon - Expansion you can download it Here and be sure you have the latest version of Abysm 2: Infernal Contract 1.3.2 to run it Available Here
About the full release of Abysm 2: Pharaoh's Judgement and Future plans.
Update on the release of the first public beta of Abysm 2's Expansion, Pharaoh's Judgement.
Announcement of the upcoming Expansion Pack for Abysm 2, Pharaoh's Judgement.
Update on the release of the first public beta of Abysm 2: Infernal Contract.
The Final Release V1.3 of Abysm 2: Infernal Contract.
Public Beta version 1 of the Expansion pack for Abysm 2. Includes a new singleplayer Campaign with new Weapons, Monsters and Quests.
The Final release version of the Expansion pack for Abysm 2. Includes a new singleplayer Campaign with new Weapons, Monsters and Quests.
Looks fantastic, but I can't figure out how to run this. I'm just getting error messages like this
Script error, "Abysm 2 - Infernal Contract - v1.3.2.pk3:main2.wad:ZMAPINFO" line 11:
Unknown property 'compat_explode1' found in map definition
Execution could not continue.
Script error, "Abysm 2 - Infernal Contract - v1.3.2.pk3:zscript.zs" line 1:
Version mismatch. 4.2.4 expected but only 3.3.0 supported
You will need to update to the latest version of GZDoom
Hey there. I loaded spirit falcon into delta with GZ 4.11.3. but it's crashing as soon as I walk a few meters and turn right in front of the Asian looking palace. Please help me
Hello, Im not able to recreate this crash at all.
Does GZDoom throw you an error message?
Also be sure you don't have ANY OTHER mods autoloaded.
Ahh, ok thanks. I already downloaded a new version from the Zdoom website a few weeks ago, but it was either still not new enough, or too new.
yes but you can make a clean version of map quest for WOC ...
This mod and the 2 expansions were a pleasure to play
thank you. glad you enjoyed them :D
Magic-based hitscan weapons are clearly begging for custom puffs...
A stupid question, yet still... any plans to merge the base game with the expansions in a way that simply allows to pick one of the three campaigns in the main menu?
its possible, but will require a ton of work with how i set up the expansions to the point I don't feel its worth the potential headache.
So I guess they kinda override the same vanilla stuff so making them sit in parallel to each other would require a lot of renaming and a lot more new, separate entities?
that's exactly it.