What if the legendary heroes of all three worlds — Earth, Cronos, and Pathoris — rallied in the war against Hell?

Schism is a metal as fuck, high fantasy Doom, Hexen, and Heretic expansion using Brutal Doom as a base.

Continuing the tradition of modernizing Doom, Schism brings its own unique and innovative twists. Through six years of development, it has seen massive upgrades which have, in their own right, bolstered the game to something much more than most of other Brutal Doom based projects.

New classes have been added, such as the Paladin — bestowed with improved renditions of a few of Hexen's iconic relics, as well as other new and absolutely savage melee weapons — and the Sorcerer — a master elementalist with an all-obliterating, wide array of magics that make the BFG9000 look utterly flaccid. The classic UAC Marine recieved multiple new firearms designed to round out his arsenal. All classes can use firearms, though only the UAC Marine can use all of them. Despite these massively powerful additions, Schism is not a power fantasy. New, much more dangerous foes await the heroes, while the pre-existing roster was rebalanced.

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"Mage - the guy that explodes all the shit." -Sergeant Mark IV

Remember those old Brutal Hexen Mage teasers? By Parias' bald chin, they gave me the bluest mana prisms after I learned his development had been halted indefinitely! If you're like me, then Schism's already put a sweet, sweet tap upon your deep mana pool. Otherwise, be prepared for a mage experience more fantastic than a Doom mod has any right to possess!


Border 01 rev2



Deadolon draws from rapidly replenished pools of mana to cast elemental spells.



The left hand channels runes of power that steadily increase spell magnitude. Primary casts are maximized at four runes; other spells at five. However, with five runes, primary casts will unleash a specialized, extra powerful spell. The right hand performs a short-range Spray, and may also be permanently enchanted to cast a free basic spell of any element. Magic Walls provide a variety of killing power, hard and soft control, and spammable defense. Lastly, only the currently active mana pool refills.


BINDS
(With Sorcery equipped)
Cryomancy: Quick cycle to frost magic
Pyromancy: Quick cycle to fire magic
Stormcast: Quick cycle to storm magic
Fire: Primary elemental spell
+

->Secondary Fire: Secondary elemental spell
->Weapon Special: Tertiary elemental spell
->Magic Wall: Boosted elemental Wall
Secondary Fire: Elemental Spray
Magic Wall: Elemental Wall

Unload Gun: Quick Spell Enchantment
Quick Spell Cast: Cast Enchanted element


Border 02 rev2


Short-lived elemental enchantments that encircle Daedolon.



Up to four Orbiters may exist at once. Fire provides excellent melee against non-demons, limited fire immunity, and light amplification. Ice provides the freeze effect, good damage against most monsters, and complete frost immunity. Storm provides the stun effect, excellent damage against demons, and limited lightning immunity.

(Note: Orbiters are a work in progress.)


BINDS
(With Sorcery equipped)
Fire+Mana Recharge: Craft Orbiter


Border 03 rev2


Simple magics with great utility that let Daedolon frequently cheat death!



Telekinesis can open doors and toggle switches at any distance. Blink warps you across a moderate longitude. Astral Shift briefly phases you from harm (rockets can still hit), and a short distance in one of eight directions may be traveled. Levitation allows for modest flight, but momentum can be built through various sources and maintained for as long as mana lasts and space allows.


BINDS

Telekinesis: ...
Blink: ...
Run: Astral Shift

(Tip: use Toggle Run to sprint.)


(With Stormcast equipped)
Fire:
Levitation (while airborn)


Border 04 rev2


The bindings available through the Heptagram would tear a modern battleship asunder!



Runecraft boasts grand offensive spells such as the explosive Black Sun, the noxious Cloudkill, and the legendary Sphere of Annihilation! Summons such as the Maulotaur, Fire Wyrm, and Magic Scimitar loosely guard you and attack enemies with impunity. Finally, benefic spheres can be crafted for respite, aid in assaults, or to nullify danger.


(Note: A large portion of the bindings will not be available until future releases.)


Once a ritual is initiated, do not move away from the Heptgram unless you wish to dispell it. To start a binding, cast a Rune of Malefice on one of the lit points on the Heptagram. Choose another point to cast another Rune of Malefice; either an arm opposite from the first cast or to an arm two points clockwise or counter-clockwise. You will be guided through the rest of the ritual.

Runes of Malefice are obtained by making a killing blow against demons with the Sacrificial Kris. Stronger demons grant more runes. The runes, themselves, can be used like mines and are quite deadly. Detonation is only reliable while a rune is in-flight, but they will self-detonate on a surface if an enemy was in proximity. The Shield of Malefice reflects all projectiles and blocks pathing.

(Note: Due to Doom engine quirks, projectiles can bypass the shield. The only way to ensure no
projectiles pass through is to set two shields parallel or set one shield then channel the other.)


BINDS
(With Grimoire equipped)
Mana Recharge: Switch between Rune/Shield Mode

(Rune Mode)
Fire: Cast Rune of Malefice (costs 1 Rune of Malefice)
Secondary Fire: Detonate

(Shield Mode)
Fire: Draw Heptagram (costs 1 Rune of Malefice)
Secondary Fire: Channel Shield of Malefice
+
->Fire: Set Shield of Malefice (costs 1 Rune of Malefice)


Border 05 rev2



Daedolon has little love for firearms.

Heavy and/or energy weapons cannot be equipped. However, any firearms possessed can be Imbued, upgrading ballistic hardware with an elemental effect. Ancient relics such as the Bloodscourge may also be obtained. The Sacrificial Kris can be used effectively in conjunction with Storm Orbiters, Quick Spell Enchantments, and the supplemental cantrips.


(Note: Hexen weaponry will be available in future releases.)


BINDS
Weapon Slot 1: Equip Sacrificial Kris
Weapon Slot 2: Equip Sorcery; SMG; Pistol
Weapon Slot 3: Equip Sorcery; Shotgun; SSG
Weapon Slot 4: Equip Sorcery; Chaingun; AR
Weapon Slot 5: Equip Grimoire
Weapon Slot 9: Equip Sniper Rifle

(Choose Quick Spell element first)
(With firearm equipped)
Dual Wield: Imbue weapon

Schism 0.96 Fixed


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Schism Upscale (Higher Resolution Sprites)

Schism Upscale (Higher Resolution Sprites)

Weapons Skin

A Neural Upscale for Schism, optimized to run without major framedrops. Will update as the mod gets new sprites, and probably will add other graphics...

Marble Terror Single/Multiplayer map for Schism (Doom 2)

Marble Terror Single/Multiplayer map for Schism (Doom 2)

Multiplayer Map

A "Marble" Based single or multiplayer map made for Schism (can run on other related mods too like Brutal Doom v21)

Schism Music Randomizer

Schism Music Randomizer

Music 1 comment

Official Schism Soundtrack by Ali Jr. and Milkey Wilkey "ABRACADABRA" as a standalone music randomizer, pk3 implementation by Bluuwolfly (me). Get yourself...

Schism 0.96 Fixed

Schism 0.96 Fixed

Demo 26 comments

For Zandronum players - 3.1 dev build required. Fixed version of Schism 096. Use F1 help to get more info about gameplay. More info coming soon in articles...

Comments  (0 - 10 of 68)
Tmlr
Tmlr

This mod has amazing potential! I also realize that it was made primarily for Doom and less for HeXen, right? For example, spell symbols rotate in Doom but not in HeXen. Also, the overall gameplay in Doom feels better than in HeXen, for example. I'm definitely looking forward to version 1.0... ;)

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Lord_Lothar Creator
Lord_Lothar

So far it feels better for Doom, Hexen and Heretic compatibility (technical) was added only in 096 build, so it's basically raw AF and more debug thing. However we are working on better Hexen and Heretic experience now, but upcoming 097 build still won't have full polished gameplay for this games.

Reply Good karma+1 vote
LordADHD Creator
LordADHD

Thank you :) . Right now it’s more polished for Doom than Hexen/Heretic. Hopefully we’ll get it rolling to work better with Hexen and Heretic too, but that will take a lot more work to get done, so we’re focusing on Doom at the moment.

Reply Good karma+1 vote
Guest
Guest

How do you get "4 hands"?

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Lord_Lothar Creator
Lord_Lothar

4 hands?

Reply Good karma+2 votes
Guest
Guest

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DemonChainsaw
DemonChainsaw

When will the update on the wadu/mod Schism 0.97 version be released?

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Lord_Lothar Creator
Lord_Lothar

We consider it to be month or two. I know it took quite a long time to make, but believe me - 097 will be a blast. We are on final stage of preparing of 097.

Reply Good karma+4 votes
q00w
q00w

Will be the fix in ver 097 for orbs glitch? When you go with orbs to next map — they don't show and do not effect. I can't cast them again, because they somehow exist and last forever. It breaks gameplay

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LordADHD Creator
LordADHD

New Fatality Video for upcoming build.

Reply Good karma+3 votes
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