MustaphaTR's D2K mod is a small mod based on original D2K mod of OpenRA. It includes 8 sides (Atreides, Fremen, Ixians, Harkonnen, Corrino, Ordos, Mercenaries, Smugglers) as playable and has special units and abilities for each.

Report RSS Version 2.0

About the 2.0 version of MustaphaTR's D2K Mod for OpenRA.

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Hey, guys. I said i was remaking the mod some time ago, so here it is.

I haven't written down a full list of changes, for OpenRA a lot has changed since since i first made this mod. The new version comes with installers, so should be easier to get it working now.

Some of the changes i did other than the engine update stuff include:

  • Mercenaries can now buy planes from Starport.
  • Decreased cost of Engineer from Starport from 750 to 600.
  • Fixed the Carryall that brings the Harvester after building a Refinery for Smugglers not having improvements normal Smuggler Carryalls have.
  • Quake Tank now leaves husks when killed, except when deployed.
  • Engineers can no longer repair husks, Mechanics can instead.
  • Engineers can now repair damaged buildings.
  • I have not redone the armor rework in this version, because the main issue about the building armors was fixed at OpenRA's D2k shortly after i did those changes.
  • Drones now actually work like Red Alert 2 Terror Drones.
  • Suicide Bombers now work as Saboteurs in base OpenRA D2k, only name is different.
  • Added Fremen and Mercenary stuff to the shellmap.
  • Smuggler Saboteurs can now infiltrate buildings with support powers to reset them. Note that there is currently a bug where you can order to a building that can have powers but don't, but they don't actually respond to that order if they can't actually enter.
  • While Devastator has the self-destruct ability on OpenRA D2k now, i removed it for the mod since Quake Tank is basically same thing.
  • While it is mostly just including changes from OpenRA D2k, i wanna also note that missions added there since are now in this mod too, with some adjustments to include new stuff.

I won't be uploading the files here, you can download the new version from the links below:

Windows (x86|x64) - Linux - MacOS X (Compat)


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Wolfe070
Wolfe070 - - 20 comments

I'm excited to try this out! I love the ideas behind this - thank you! :D

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Violet-n-red
Violet-n-red - - 492 comments

Ixian repair pad has broken queue somehow - hitting several vehicles with a wrech makes them all go to the repair pad, but only the first one gets repaired, everyone else just hugs the building, even after re-sending the damaged units onto it by selecting and right-clicking them on it. i had no carryalls during that time - the vehicles drove there "manually".

had one soldier walk exclusively along the edge of the map for several minutes. at some point he just walked back into the map. i simply sent him into the shroud at the edge of the map (no fog, yes shroud in game settings).

Thumper infantry doesn't "entertain" the worms hard enough - worms slither to the edge of the leash radius all the time and when they bump into a vehicle - they eat it. feels like a bug.

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