Hey guys! It wasn't my intention to upload an update this soon, but it has come to my attention that there are some issues with MR that I really need to fix right away (one breaking the main quest). Along with the fixes come a few small additions, such as an overhaul to Maar Gan and a new Dwemer ruin near Vos (exterior only atm). I know it's not optimal releasing an update so soon after 4.5, but I feel it's in everyone's interest.
* Ergnir in Guild of Fighters, Ald'Rhun no longer wanders of from his workplace leaving his wares unchecked.
* Fixed an issue where a banner outside Bildren Areleth's shop in Tel Aruhn made if difficult to enter.
Maar Gan has recieved a small overhaul
Morrowind Rebirth Fixes
* Fixed an issue where the Scroll of Firewind enchantment had Fortify Attribute: Agility instead of Fortify Attribute: Speed.
* Fixed an issue where the ground model of Soscean's Cuirass wasn't used when placing it on the ground or any other surface.
* Fixed an issue where Llensi Verilnith in Ald Redaynia was offering trader services even though she had nothing to offer.
* Fixed an issue where the large boat in Vivec Entrance had a door that wasn't going anywere and should have been locked.
* Fixed an issue where Tolmse Hlarayn, the owner of Dunmer Delicacies, were set as a drillmaster instead of a trader.
* Fixed an issue where travel markers in Telvanni Vaults, Vivec, teleported you to the wrong locations.
* Fixed an issue where the Shockbite Battle Axe enchantment was set to 'self' instead of 'touch'.
* Fixed an issue where Divine Lightning weapons enchantment was set to 'self' instead of 'touch'.
* Fixed an issue where Righteous Fire weapons enchantment was set to 'self' instead of 'touch'.
* Fixed an issue where the Wild Ash Bull Netch/Wormmouth had white blood instead of red blood.
* Fixed a trapdoor in The Black Goblet, Suran, that was inaccessable even after unlocking it.
* Fixed an issue where the wooden knife handle mesh was pointing to the incorrect texture path.
* Fixed pathgrid issues in the Deadlands (Still somewhat wonky though).
* Fixed issues which made it impossible to get out of "The Rift".
* Fixed a ton of minor issues like floaters and bleeding objects.
* Fixed an issue where the Hlaalu Royal Towershield had no icon.
* Fixed an issue where the 'Note to Amaya' wasn't obtainable.
* Fixed scaling issues on the Ebonheart dock mesh.
* Fixed pathgrid issues in Hla Oad.
Morrowind Rebirth Changes
* Changed the amount of random raw adamantium in ore veins from 1 to 3, making it much less likely that you are left with nothing spawning.
* Sixth House Shield has been renamed to "House Dagoth Tower Shield". It doesn't share the textures of other Sixth House items.
* Elbert Nermarc, the enchanter in Mournhold, no longer has an unlimited supply of grand soulgems.
* Phnem Necropolis, Pathway is now a bit easier to navigate due to improved lighting values.
* Eating an ingredient now increases your Alchemy skill from 0.25 points to 0.50 per use.
* Greatly increased the amount of ingredients available at alchemists/apothecarists.
* Increased the light radius from torches from 128 to 196.
Yanith Mine exterior
Morrowind Rebirth Additions
Maar Gan Overhaul
A complete overhaul of the small redoran settlment of Maar Gan. The once cramped settlement has now been opened up, with the temple overlooking the town. A few new vendors have also opened up for business.
A new dwemer ruin close to vos. At the moment you can't go inside the mine/ruin, but you can explore the exterior.
* Greater Skeleton Champion health from 180 to 300.
* Greater Skeleton Warrior health from 120 to 150.
* Skeleton Champion health from 150 to 200.
* Skeleton Warrior health from 80 to 100.
* Lightning Guardian health from 150 to 250.
* Frost Guardian health from 150 to 250.
* Fire Guardian health from 150 to 250.
* Dagoth Gares health from 400 to 500.
* Hrelvesuu now has a soul value of 400.
* Ash Vampire soul value from 400 to 600.
* Imperfect soul value from 400 to 800.
* Skeleton speed from 60 to 65.
* Dremora speed from 55 to 65.
* Ring of Regeneration value from 8500 to 2250.
* Hellfire Staff value from 9250 to 7250.
* Ward of Phnem value from 5650 to 7650.
* Silver Saber value from 75 to 140.
* Shimsil value from 8750 to 4750.
* Chitin Longsword weight from 1 to 8.
* Ward of Phnem enchantment:
- Sound 25-25 points on self (new effect).
* Model and texture improvements for:
- Large Ship (exterior/interior)
- Huntsman Crossbow
- Huntsman Bolt
- Potted Plant
New model for Huntsman Crossbow
* Removed Darknuts Dwemer Ruins Rebirth Integrated from the main archive. Several file paths have been changed in the main archive and thus this esp is no longer functional.
* Updated the readme
Morrowind Rebirth - Game Settings [Addon]
* Makes some changes to duration, magnitude and value of self made potions. Overall alchemy should now feel more useful.