MMDCXIV - Journey Into 27 Century is a Cyberpunk-esque work in progress map pack which aims in reimaginating the very first maps i have ever done for Doom with the skills i have nowdays.

The story about it is brief, for now, but alongside its development progression more will be revealed.

Specifications:

  • Source Port: GZDoom 3.7+
  • IWAD: Doom 2
  • Jumping: Allowed
  • Crouching: Allowed
  • Freelook: Allowed
  • Mod compatible: Any that spawn monsters correctly if they randomizes some and any that doesn't break key pickups by unabling them to trigger scripts.

Troubleshooting:

This map features a lot of ambient sounds throught its entire decorations to give a more depth in immersion, GZDoom by default has only 256 sound channels avaliable to play sounds in the game, but the number of ambient sounds features in the map surpass this value (the map has around 850 sound emmiters), it is recommended to set up the sound channel limit to 1024 at least for better experience, you can do that by typing snd_channels 1024, snd_hrtf 0 and then snd_reset in the console before playing the map.

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MMDCXIV - Journey Into 27 Century (Debut Release)

MMDCXIV - Journey Into 27 Century (Debut Release)

Full Version 7 comments

Debut release version of the map pack, containing the very first introductory map to this map pack. Welcome to the future!

Comments
Guest
Guest

One of the best Maps ever and again, it doesnt continue...i dont know how often i have to play the same wads over and over again -_-

Reply Good karma Bad karma+1 vote
Guest
Guest

Hello, is this still being worked on? This is a really good WAD & it would be a crime against the doom community if this stays unfinished.

Reply Good karma Bad karma+2 votes
Zanieon Creator
Zanieon

This is halted for the moment, i have a couple other projects in the queue to make before resuming work on this one, but i definetely will make more releases of this one in the future.

Reply Good karma+4 votes
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