MMDCXIV - Journey Into 27 Century is a Cyberpunk-esque work in progress map pack which aims in reimaginating the very first maps i have ever done for Doom with the skills i have nowdays.

The story about it is brief, for now, but alongside its development progression more will be revealed.

Specifications:

  • Source Port: GZDoom 3.7+
  • IWAD: Doom 2
  • Jumping: Allowed
  • Crouching: Allowed
  • Freelook: Allowed
  • Mod compatible: Any that spawn monsters correctly if they randomizes some and any that doesn't break key pickups by unabling them to trigger scripts.

Troubleshooting:

This map features a lot of ambient sounds throught its entire decorations to give a more depth in immersion, GZDoom by default has only 256 sound channels avaliable to play sounds in the game, but the number of ambient sounds features in the map surpass this value (the map has around 850 sound emmiters), it is recommended to set up the sound channel limit to 1024 at least for better experience, you can do that by typing snd_channels 1024, snd_hrtf 0 and then snd_reset in the console before playing the map.

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MMDCXIV - Journey Into 27 Century
MMDCXIV - Journey Into 27 Century
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MMDCXIV - Journey Into 27 Century (Debut Release)

MMDCXIV - Journey Into 27 Century (Debut Release)

Full Version 5 comments

Debut release version of the map pack, containing the very first introductory map to this map pack. Welcome to the future!

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Latest tweets from @zanieon

RT @UnusualVideos: T.co

Aug 16 2019

RT @The_DBT: Today I was able to channel my inner K1llsen/Ra1lsen with an 11 rail streak. Sometimes the world doesnt need anothe… T.co

Aug 16 2019

RT @unholyterminus: She's beauty, she's grace, and she'll kick you in the face. A fantastic futuristic Tech City setting with scripting… T.co

Aug 16 2019

Finally put the map pack in ModDB, and progress news will be mostly posted there: T.co

Aug 15 2019

RT @Remmirath90: Small contribution to @majorarlene's Near Death Experiences: Cyanotic Dreams #doom #mapping #leveldesign T.co

Aug 14 2019

RT @dunkelschwamm: I hate making these and yet I cannot stop myself. T.co

Aug 14 2019

RT @Remmirath90: Brutalist aesthetics for @Bridgeburner4's Age of Hell megawad. #doom #mapping #leveldesign T.co

Aug 14 2019

RT @kure4_aoi: いくらやってもこれ楽しいな #ゼルダの伝説 #BreathoftheWild #NintendoSwitch T.co

Aug 13 2019

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