MMDCXIV - Journey Into 27 Century is a Cyberpunk-esque work in progress map pack which aims in reimaginating the very first maps i have ever done for Doom with the skills i have nowdays.

The story about it is brief, for now, but alongside its development progression more will be revealed.

Specifications:

  • Source Port: GZDoom 3.7+
  • IWAD: Doom 2
  • Jumping: Allowed
  • Crouching: Allowed
  • Freelook: Allowed
  • Mod compatible: Any that spawn monsters correctly if they randomizes some and any that doesn't break key pickups by unabling them to trigger scripts.

Troubleshooting:

This map features a lot of ambient sounds throught its entire decorations to give a more depth in immersion, GZDoom by default has only 256 sound channels avaliable to play sounds in the game, but the number of ambient sounds features in the map surpass this value (the map has around 850 sound emmiters), it is recommended to set up the sound channel limit to 1024 at least for better experience, you can do that by typing snd_channels 1024, snd_hrtf 0 and then snd_reset in the console before playing the map.

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MMDCXIV - Journey Into 27 Century
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MMDCXIV - Journey Into 27 Century (Debut Release)

MMDCXIV - Journey Into 27 Century (Debut Release)

Full Version 7 comments

Debut release version of the map pack, containing the very first introductory map to this map pack. Welcome to the future!

Comments
Guest
Guest

Hello, is this still being worked on? This is a really good WAD & it would be a crime against the doom community if this stays unfinished.

Reply Good karma Bad karma+2 votes
Zanieon Creator
Zanieon

This is halted for the moment, i have a couple other projects in the queue to make before resuming work on this one, but i definetely will make more releases of this one in the future.

Reply Good karma+3 votes
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Latest tweets from @zanieon

RT @archillect: T.co

Sep 19 2020

RT @The_DBT: Still doing picture cleanup. Found this one. No editing. Only toyed with exposure. T.co

Sep 18 2020

RT @SergeJkn: In Annie: Episode 2 - map 2, Hell will certainly freeze over... #GZDoom #leveldesign T.co

Sep 17 2020

I made Loot Boxes in Left 4 Dead 2, except it's literally that: T.co

Sep 16 2020

RT @k1llerkouha1: I've recently revisited my Halo demakes in Doom and I'm honestly really proud of this one. Probably some of my best… T.co

Sep 15 2020

RT @Danlex_DW: Hi everyone! Just made a twitter account, finally. Here I will be sharing my progress on Lullaby (A single-level do… T.co

Sep 15 2020

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