The goal of this mod is to give the player the possibility to build up a trade empire, with buildable manufactures in the city's, buyable land in the villages, your own caravans and so on. Cause you need consumers, a population system has been implemented, with 3 classes of people (Worker, Merchant and Rich), with different demands. Every city and village produces it's own goods, based on location and culture. The political system has been changed, npcs now have a character that influences theyr behavior. They try to kill each other not only on battlefields. There are also changes to the campaign and battlefield AI, completly new troops, hundreds of new items, scenes and much more.

Description

The actual WIP source Code for version 0.7. All changes made by me are marked with #keinPlan86m. The most economy function can be found in simple triggers and triggers.py, scripts and presentations.

Preview
Source Code for Version 0.7 for other modders
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kylongtoe
kylongtoe - - 224 comments

A RELEASE!

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LordRomeo
LordRomeo - - 98 comments

where should i paste those folders? in data or in textures?

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keinPlan86m Author
keinPlan86m - - 75 comments

These are the python source files for other modders that want to change or use parts of this mod, you can place them anywhere, you just have to change the path in the module_info.py.

If you are interested in modding M&B, here you can find good help:
Forums.taleworlds.com

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LordRomeo
LordRomeo - - 98 comments

oh thanks

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SirHUD
SirHUD - - 9 comments

What folder do you put these files in?

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AntoniAlamsyah
AntoniAlamsyah - - 122 comments

if i want to use this for my mod, do i need to use modmerger or just find the "#keinPlan86m" tag and apply it to my modsys??

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keinPlan86m Author
keinPlan86m - - 75 comments

A lot of other mods got merged into Mercantilism, so searching for the tags will help more. I would recommend the tool Winmerge, with it you can compare 2 files and copy changed parts from one to another.

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