Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD. This mod will completely revamp the game with new factions, units and much much more! (Yes this is the same mod team as for the Rome 2 version.)
New gunpowder units, some naval units AND new buildings are just some of the things we have in store as we approach Medieval 2's 10th anniversary and the 2016 Mod Awards.
Are those Warhammer assets or made in house? Also I thought that the Rise of Mordor team said that city maps were unable to be modded. Great work though!
The city maps are moddable, its just that the RoM team decided that they couldn't figure out how to fix the AI Pathfinding with the new assets.
I assume that if the MK team has beautiful new cities set up like this, they've figured out a solution to pathfinding. Otherwise sieges are going to be a mess, especially against a CPU opponent.
That's incredible!
wow!
Ohh my god! Thats amazing! How are you able to mod the freaking cities?!
Me thinks some borrowed assets from Warhammer total war.
Wow! Molto Bravi :)