Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD. This mod will completely revamp the game with new factions, units and much much more! (Yes this is the same mod team as for the Rome 2 version.)

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Add media Report RSS We have a ton of stuff in store coming up. (view original)
We have a ton of stuff in store coming up.
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Kick_Abbot
Kick_Abbot - - 111 comments

Are those Warhammer assets or made in house? Also I thought that the Rise of Mordor team said that city maps were unable to be modded. Great work though!

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prussia321
prussia321 - - 13 comments

The city maps are moddable, its just that the RoM team decided that they couldn't figure out how to fix the AI Pathfinding with the new assets.

I assume that if the MK team has beautiful new cities set up like this, they've figured out a solution to pathfinding. Otherwise sieges are going to be a mess, especially against a CPU opponent.

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Returnofthemick
Returnofthemick - - 280 comments

That's incredible!

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TIEdefender
TIEdefender - - 53 comments

wow!

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Woofy_McDoodle
Woofy_McDoodle - - 195 comments

Ohh my god! Thats amazing! How are you able to mod the freaking cities?!

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madpuppy92
madpuppy92 - - 4 comments

Me thinks some borrowed assets from Warhammer total war.

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Guest
Guest - - 692,238 comments

Wow! Molto Bravi :)

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Description

New gunpowder units, some naval units AND new buildings are just some of the things we have in store as we approach Medieval 2's 10th anniversary and the 2016 Mod Awards.