Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD. This mod will completely revamp the game with new factions, units and much much more! (Yes this is the same mod team as for the Rome 2 version.)
Here are the Tech Tree for each cultural groups. As can be seen, We still need more actual technological, societal, legal development for 14th and 15th century. More Tech Tree for more specific Subcultures can be made, but that too need more technology ideas.
For the Tech Nodes, we try to take in actual developments and avoid vague game-y tech nodes as possible. We also avoid taking in technologies that were already discovered before the 13th century (so no reinventing the wheel, unless it is notable that specific regions adopts something later than the inventing region)
If you have concrete ideas, let us know.
Are going to attempt to fill up the box and/or use the empty space, or is this mostly what we are going to get?
Only Tier 1 tech has been added. More Tier 2 and 3 Technologies must be brainstormed.
That looks really interesting, looking forward being able to test that ! :)
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