Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD. This mod will completely revamp the game with new factions, units and much much more! (Yes this is the same mod team as for the Rome 2 version.)
Done by Finix of the MK team.
So, no sanitation buildings, resource buildings or farms?
If thats not an issue anymore, I can trully aprecciate the greater simplistic tech tree a lot, makes playing less focused on clicking on town icons to build, and more on massing armies and winning fights.
These honestly look better than the base game!
There's going to be more icons, don't worry.
this is just beautiful
will you modify ingame buildings and cities too?
nice units! but are you also developing architecture?