Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.

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What is new in this release? The most important changes are for players AI. Repair truck will now autorepair any of the players mechs if it is idle. Players mechs will scan area around for any capturable buildings and capture if capturable building(s) is(are) found. Players mechs will scan area around for any repair bays if in need of repairs and repair if they find one. No player unit will use new brain initiative if selected by the player or has "Hold position" order. New Main Menu art...

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What is new in this release?

The most important changes are for players AI.
Repair truck will now autorepair any of the players mechs if it is idle.
Players mechs will scan area around for any capturable buildings and take capture if capturable building(s) is(are) found.
Players mechs will scan area around for any repair bays if in need of repairs and repair if they find one.
No player unit will use new brain initiative if selected by the player or has "Hold position" order.

Main Menu


Range modifier added to targeting solution. Longer range - lower chance to hit.
NEW Main menu art thanks to d4f_mac

Mission GUIMission GUILonghaul TruckLonghaul Truck


Mechcommander Omnitech 539

Mechcommander Omnitech 539


List of changes since 484

Cement tile set and overlays (roads and runway) by vossiewulf.
8 new cement tiles added.
Number of cements increased.
Corrected terrain tile set by vossiewulf.
Textures.fit - priorities for new cement changed.
MAX_SENSORS changed to 300.
More changed tiles...
Max_pilots raised to 255.
New Betty - combination of MC1 and MC2 Betty sounds.
Components Captured sound added to salvage components.
Betty msg repair_complete removed from the code.
Force group bar is not fully visible any more, only Active units (placeholders are removed if there is no unit).
Purchase file errors fixed.
Code fix - calc weapon ranges.
Compbas changed - short range weapons damage raised by 20%.
Purchase.fit file fix.
Mission briefing text string doubled.
Mission briefing screen can show Mission briefing (green), Tactical Info (red) and Additional text (yellow).
Smoke stopped after explosion for mechs.
Some old sky textures replaced.
Pilot review screen changed. Offsets for resolutions added.
After mission salvage screen changed. Offsets for resolutions changed.
Function autorepair change - repair objects sorted by distance.
Corebrain patrol order fix.
some fixed memory limits increased on init.
Mechs will now go to the location before repair order given after repairs.
Units with hold position on will not use auto scan and auto repair feature.
Pilot health bar above pilot picture. Destroyed mech parts are now gray in icons.Pilot health bar in Info window.
Math for icon damage display changed - simplified.
Logistics screens offset calculations added per resolution instead of reading from FIT files.
New main menu art and some loading screen art changes thanks to d4f_mac.
Support options costs color changed to green.
Support underlying rect is less transparent and cover costs.
Resolution 1280x800 added to supported list.
Mech camera zoom fix in Options and mech purchase screens.
button_layot fix for low res. Load screen load bar coordinates fix.
5th icon color fix.

BUGS
DisplayResourceTextMessage command - fixed.
Patrol order fix.
Left click is not selecting on force group bar - fixed.
Right click select in salvage window fixed - no camera jump if object under cursor.
No pilots available for hire when loading after mission save fixed.
When mission has skip logistics it can mess logistics screens for the next mission - fixed.
Captured or added to player vehicle that was sensor contact during capture keeps its circular contact - fixed.
Main menu - bug fix on load-cancel.

MECHS
Many mech.ini files fixed to match animation speed with mech speed by Mad Bomber.
Many mech.csv files changed - mech speed number corrected per BT TROs.
New mech Vindicator - model by Mad Bomber - modified/adjusted for game, animated and textured by magic.
Orion icon flipped and corrected color codes.
Vindicator icon added.
New mech Quickdraw (6 weapon nodes) and icon in place of Locust2c. Locust2c removed from the game.
New mech dervish (5 weapon nodes) and icons in place of urbanmech2c.
Dervish.CSV file changed - added description reference.
New mech Stinger (5 weapon nodes and icon).
Intruder texture redesign.
Dervish, Kodiak and Quckdrow animation speed fixes by Mad Bomber.
Better textures for some mechs.

VEHICLES AND BUILDINGS
Karnov prop fixed to use riht texture.
Medium Copter Prop - 3 new colors Brown, Gray and Green. New Cargo Truck.
3 new truck models: Cargo Truck, Flat Truck, Fuel Truck.
Salvage Karnov texture fix.
4 new Heavy Copter Props (Brown, Gray, Green and White)
3 new light copter props - Brown, Gray and Blue.
Buildings Big Component Warehouse, and Parking Garage fixed - should be completely redesigned - incorrect terrain mapping.
New Car model by vossiewulf: new vehicle with RGB texture and 5 new props.
Nev vehicle: Longhaul Truck - model and texture by vossiewulf.
7 new Lonhhaul Truck props by Vossiewulf.

ABL COMMANDS
setbrainNew(PartID, brainName);

PartID - number from the editor for buildings, part id for mover (getunitmates(squadID)) from squad ID or -1=self.
brainName - the name of the brain file without extension.

Effect: set new brain file to unit.

3 new abl commands for use with players units brain:
- needsrefit - True if unit needs refit
- scanareacapture(radius) - if idle players mechs will scan area for capturable buildings and capture if any.
- scanarearepair(radius) - if idle players mechs will scan area for repair bay and repair.
pbrain.abl changed - auto scan for capture and auto repair in repair bay added.

New ABL coammand:
setLargetMsg(0,"My Message",10);

first parameter can be 0 or 1.
0 - instant message for the duration of number of seconds (10),
1 - large message box with press enter to continue, in this case third parameter is not important.

Effect: display "My Message" in message box for 10 seconds or with pause.

NEW ABL command: isselected - true if current unit is selected by player - for use in pbrain
pbrain changed. Selected players units will not use new brain routines.

function setobjectivestatus fixed - if successful it will trigger assigned actions.

setfixedbuildingrp(PartID, number_of_resource_points);

PartID - number from the editor for buildings,
number_of_resource_points - integer number of resource points.

Effect: Set Fixed number of RPs to any building and make it capturable. Works for buildings.
Any building set with this command will have fixed number of RPs when captured.

EDITOR
Limit to 4x3 resolutions removed.
Resolution limited to 1920x1080 when higher resolution detected.
New cement tiles added to menus.
Bug fix assigning SquadIds - every new unit added will get correct SquadID number, no more gaps.
Max movers to save changed to 255.
Weather dialog added.
Two more blurbs added (tactical info (red) and additional info (yellow)) in mission briefing.
New large Text message added to objective actions.

Comments
***Geroj***
***Geroj***

Nice, maybe you could use Youtube.com this whem menu is loaded

Reply Good karma Bad karma+4 votes
why_me
why_me

That boot up sound will never grow old.

Reply Good karma Bad karma+2 votes
myxale
myxale

sweet update

Reply Good karma Bad karma+1 vote
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lolfr
lolfr

people are still having trouble with Mechcommander Omnitech 539!
read the comments!

Moddb.com

Reply Good karma Bad karma+1 vote
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