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Post tutorial Report RSS MC - Beginner's Tactical Guide - Infantry types

Infantry Units of MechCommander Actually i'm recreating the tactical guide for mechcommander beginners and players. Since NoGutsNoGalaxy.net is lost - the only copy of information seems to be the one on my personal backup. I upload the information with some cosmetical redesign here on ModDB. This is Part XVII of the MechCommander/MC Beginner's Tactical Guide:

Posted by on - Basic Other

021 DarkestHoursBeginnersGuide


Infantry units of MechCommander


MechCommander contains although some infantry unit types. Only two types have weapons - the others are unarmed civilians or (enemy) base guards & drivers of destroyed vehicles who try to escape.

When it's in your way, walk over it!

RizZen, Beginner's Tactical Guide - Infantry (2018)


ElementalTabGuide


ELEMENTALS

006 InfantryElementals 1


Elementals will always act in groups of five. In Battletech they are a threat even for an Assault 'Mech, but in this game they are only a nuisance. I think they can be a threat for Light 'Mechs when 10/15 Armors begin to fire at one 'Mech, but you could easily outrun them.

  • Weight: 1 ton per Armor
  • Type: Power Armor
  • Speed: 3 m/s
  • Armor: very light
  • Equipment: Small Laser, SRM Pack

Infantry Soldier


SOLDIERS / DRIVERS

Infantry Soldier Civil

When you destroy a vehicle or a 'Mech its pilot will escape and begin to run over the battlefield. Do not bother to take them out with weapons, nor to hunt them down; they can be easily killed by stepping over them. They have no weapons.

  • Weight: less than 1 ton
  • Type: Foot Soldier
  • Speed: 1.5 m/s
  • Armor: none
  • Equipment: none

ARMED GUARDS

Pic coming soon

  • Weight: less than 1 ton
  • Type: Foot Soldier
  • Speed: 1.5 m/s
  • Armor: none
  • Equipment: Small Laser

(c) by RizZen 2017 - overhauled (2020)

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