Infantry units of MechCommander
MechCommander contains although some infantry unit types. Only two types have weapons - the others are unarmed civilians or (enemy) base guards & drivers of destroyed vehicles who try to escape.
When it's in your way, walk over it!
RizZen, Beginner's Tactical Guide - Infantry (2018)
ELEMENTALS
Elementals will always act in groups of five. In Battletech they are a threat even for an Assault 'Mech, but in this game they are only a nuisance. I think they can be a threat for Light 'Mechs when 10/15 Armors begin to fire at one 'Mech, but you could easily outrun them.
- Weight: 1 ton per Armor
- Type: Power Armor
- Speed: 3 m/s
- Armor: very light
- Equipment: Small Laser, SRM Pack
SOLDIERS / DRIVERS
When you destroy a vehicle or a 'Mech its pilot will escape and begin to run over the battlefield. Do not bother to take them out with weapons, nor to hunt them down; they can be easily killed by stepping over them. They have no weapons.
- Weight: less than 1 ton
- Type: Foot Soldier
- Speed: 1.5 m/s
- Armor: none
- Equipment: none
ARMED GUARDS
Pic coming soon
- Weight: less than 1 ton
- Type: Foot Soldier
- Speed: 1.5 m/s
- Armor: none
- Equipment: Small Laser
(c) by RizZen 2017 - overhauled (2020)