MechCommander - Buildings
Salvageable Buildings
- Small & Big Containers
- Component Vault
- Component Warehouse
- Barnes
- Meeting Halls
- Ressource Bunker
- Underground Bunker
*: Physically any building on a map can be salvageable, when developers want (Easter-Egg Spoiler)
Base Buildings
- Turret Control
- Heavy Turret Control
- Small Turret
- Cannon Turret
- Missile Turret
- Pop-Up Turrets
- Artillery Turrets
- Gate Control
- Gates
- Mech Repairbay
- Vehicle Repairbay
- Walls & Big Walls
- Hangars & Omni-Fighters
- Sensor Control
- Air Control Tower
- Industrial Complex
- Data Center
- Support Building
- Guard House
- Small Command Center
- Huge Command Center
- Base - HeadQuarter (HQ-Buildings)
Supply Buildings
- Small & Big Power Generators
- Sensor Tower
- Perimeter Alert
- Mobile Orbital Gun (physically implemented as infrastructure)
Explosive Buildings
- Small & Big Fuel tank
- Pipelines
- Gas Tank (Facilities)
- Rafinery
Civilian Buildings
Atleast there are a bunch of Civilian, Business & Industrial buildings in MechCommander. Such like farms and silos (country-side) - and city infrastructure. Here a screen showing a high density city center:
Classical enemy base complex:
(c)by RizZen 2018 - overhauling (2020)