Master Sword, a first-person MPORPG mod for Half-Life, was first created in 1998 by Dogg and Evaan. For over a decade now, dozens of developers have come and gone, contributing to and expanding the project. When Steam came about, the game looked doomed. But then, in 2005, Kuroneko combined forces with several members of the original team, as well as many new ones, and managed to update it for use with Gabe Newell's new beast, giving the game a full makeover in the process. Since 2005, we've gone from 11 maps, to over 50, from two spells to over twenty, from a dozen weapons to nearly a hundred, and added litteraly thousands of monsters, NPCs, quests, and features.
Skeletons are normally the result of necromancers
raising corpses, although occasionally they are
also the result of necromancers attempting to
attain immortality. The former, without direction
of the latter, tend simply to kill all living
creatures in their midst. They are not easily
dispatched.
(From the Master Sword Continued Wiki)
nice modelling and texturing :P