massive galaxies 3.1
Full VersionMassive Galaxies version 3.1 public release, support us on patreon to receive our mods at least 24 hours early.
Increase your galaxies to have up to a massive 10,000 stars and mind blowing 5,000 AI Empires.
[Size] Gargantuan
Stars: 10,000
Maximum AI Empires: 5,000
[Size] Massive
Stars: 4,000
Maximum AI Empires: 2,000
[Size] Immense
Stars: 3,000
Maximum AI Empires: 1,500
[Size] Grand
Stars: 1,500
Maximum AI Empires: 750
[Size] Huge
Stars: 1,000
Maximum AI Empires: 500
[Size] Large
Stars: 800
Maximum AI Empires: 400
[Size] Medium
Stars: 600
Maximum AI Empires: 300
[Size] Small
Stars: 400
Maximum AI Empires: 200
[Size] Smaller
Stars: 200
Maximum AI Empires: 100
[Size] Tiny
Stars: 100
Maximum AI Empires: 50
[Size] Micro
Stars: 50
Maximum AI Empires: 25
[Size] Smallest
Stars: 25
Maximum AI Empires: 12
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Massive Galaxies version 3.1 public release, support us on patreon to receive our mods at least 24 hours early.
Updated for Stellaris v2.7.2 and the Federations expansion.
*Changed compatible version from 2.2.2 to 2.2.3 *Changed guaranteed habitable planets from 2 to a max of 5
..Final major version.. Updates the mod for the MegaCorp DLC, and fixes bugs present in previous versions.
This release of Massive Galaxies is a major update to the previous v1.10, and includes: A new star name list with around 6,000 names New, more mind-blowing...
Expand your galaxy up to 4000 stars. Includes a custom star name list.
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Hallo by the way great mod. But i have a problem the map border cuts off the sides of the galaxy and it makes a big claster of stars that i cant use. Im new to stellaris so i dont know how to incris it.
Thanks in advance!
Sorry for the long time between updates, I'll be working on the final 2.0 release soon, then I plan on doing a series of small changes and maybe release it as an overhaul, I haven't been playing stellaris since the last mod update, but with these new expansions I will be updating. the current release (v2.0a) should work for the moment, but will probably have some bugs, like not being able to increase fallen empires and probably some others since they updated the files I modded in one of the expansions.
I can't promise great star names just yet though, the ones that are currently in the mod I semi-randomly generated through a bash shell, and just a random mashup of sci-fi names.
Ah, thank you for many new star system to Democratise it with Orbital Bombardment, good sir!
Steamcommunity.com
Here, i found the multiple galaxy mod! =D
I know it's trivial but please, can you use capital letters for all the new star etc. names? :) Otherwise, great mod!
I am (slowly) working toward a 2.0 with a new name list, it will include proper capitalization, I am aiming for 5k-10k star names as well as more galaxy size variances.
I am currently at about 3k-4k names in my list, I'll probably be releasing a testing version of 2.0 later today or tomorrow, I have to do a bit of testing first, but if I include the vanilla name list It will have around 5k-6k star names. The version will be 2.0a
Make a fix on the Fallen Empire,please
I am unsure what you mean, what's the issue with fallen empires?
I think I know what you are talking about, I'm testing a fix on it that will be in the next release.
Does this mod work with Fallen Empires Expanded?
Sorry for the late response, I haven't been very active lately.
I haven't played Fallen Empires Expanded but as long as it doesn't alter "\common\random_names\base\00_random_names.txt" or alter/add any files in "\map\setup_scenarios" it should work together.
If it adds any setup scenarios then you would need to go in to the txt files within "\map\setup_scenarios" and edit the priority to make sure the scenarios list properly in game
If it uses it's own 00_random_names.txt file, you could either merge the files or use theirs. If you merge you will need to find "star_names = " in both files and add copy and paste everything after the opening curly bracket making sure to give each star it's own line.
Thank you