Hello everyone, I presume that at some point of your interest in Total War: Attila you wanted to give it a try using mods. Lately modding community ended up in a full stop. Due to game updates mods did not follow up to this date. Considering this fact, another issue has stumbled upon my eye and this is "Mitch's Mod Manager" which also is not compatible with versions of the game. For all those who want mods work for their version of the game, incl.( Steam, No Steam, Pirated, etc.) here are some simple steps to follow; So to narrow my solution to this problem here it is: * Go bellow to file section, where you will find yourself downloadable content and its information.

Post article RSS Articles

WH2.

News 1 comment

People have been asking for this for quite some time.
Will it work with Rome 2?
Will it work with WH 1?
Will it work with WH 2?

It will, me and my team of testers have got this trough and the test came positive, the game is pregnant.

In other terms it means it works on other games.
IF you find any issues report to me.

Mod Team.

Add file RSS Files
ModManagerV2 0

ModManagerV2 0

Patch 30 comments

This Mod Manager is not work of mine, all credits go to Mitch, but for all those who might find this useful, I am glad to resolve their issue. Thank you...

Comments  (0 - 10 of 12)
ahmadmakhzoum313
ahmadmakhzoum313

for those facing this issue: System.ArgumentNullException: Value cannot be null.

resolution:
open config file from : C:\Users\username\AppData\Roaming\The Creative Assembly
open the file: mod_manager_settings.txt
after all these entries: GamePath:ATW=
set up your game path for ALL entries.
example: GamePath:ATW=C:\Games\Total War Attila\

Reply Good karma Bad karma+3 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

amalo
amalo

thank you it work.

Reply Good karma Bad karma+1 vote
amalo
amalo

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentNullException: Value cannot be null.
Parameter name: path1
at System.IO.Path.Combine(String path1, String path2)
at TWModManager.Game.GetGameDirectory()
at TWModManager.FormMain.FormMain_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8937 (WinRelRS4.050727-8900)
CodeBase: C:
----------------------------------------
TWModManager
Assembly Version: 2.0.0.0
Win32 Version: 2.0.0.0
CodeBase: C:
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: C:
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8934 (WinRelRS4.050727-8900)
CodeBase: C:
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: C:
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Reply Good karma Bad karma+1 vote
judasthepeskyjew
judasthepeskyjew

It doesnt see mods with .bin extension. Is it normal?

Reply Good karma Bad karma+1 vote
Lord❧General❦Castor Creator
Lord❧General❦Castor

It is a normal thing, this was made to work with previous versions of the Game, though the game has been updated and this Mod Manager can work only with "Files" not "Subscribed" mods.

.bin extension appears after subscribing a certain preferred mod over Workshop.

IF you are manually installing mods, this is what I prefer.
Unless you want less work involving mod installment you can purchase the game in the Steam Store, when it is on discount.

Game itself is fun, some people prefer Rome 2, even though Attila is a sequel, in which case it is the same game, just advanced stage.

To explain this, it means if it worked on Rome 2, it will on Attila, (mod wise).

Sincerely Castor.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

jairokaptah
jairokaptah

Hello, is there any chance you could do this for WH2? Mitch's mod manager (3.0) opens steam when i try to launch the game, and well I pirated the game, any way to get around this issue?

Reply Good karma Bad karma+1 vote
alexman15
alexman15

Yep, buy the game.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Total War: Attila
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

-

0 votes submitted.

You Say

-

Ratings closed.

Style
Tags

Mod Manager (Fix Attempt) has not been tagged yet.

Embed Buttons
Link to Mod Manager (Fix Attempt) by selecting a button and using the embed code provided more...
Mod Manager (Fix Attempt)
Statistics
Last Update
Watchers
6 members
Files
1
Articles
1