World's most famous liner collides with an iceberg.
Thomas Angelo is sent to deliver an expensive vehicle to Mr. Salieri's cousin along with the gang. When rival mafia boss Morello finds out about the deal he makes sure this trip isn't going to be pleasant. He will do everything to get that car.
Experience a whole new Mafia storyline with a new script, environment, soundtrack, voice acting & missions delivering a whole new adventure with both the game's original -as well as- new characters.
This mod includes a fully explorable and highly accurate replica of the RMS Titanic. A freeroam mode will be included for people who simply wish to explore the ship and everything on it. A whole new storyline will be featured as well which includes a number of missions around the ship, fully voice acted with a new soundtrack and cutscenes in between.
The sinking will also be included in this mod and you get to run around the ship as people are panicking and corridors flood. You get to see the ship slowly transforming from a luxury liner into a disaster scene.
It will be done when it's done.
There were several release dates set in the past, and even a percentage bar was used. However, due to either improvements being constantly made or simply a lack of time because of college or work, these deadlines were never reached.
I cannot set a release date at this point simply because it's hard to determine. It would do more harm than glory to announce a release date and not reaching the deadline. Therefore I will not do that. Remember this though: I FINISH WHAT I START
Can you run the game fine and ain't your computer cream coloured? Then you can run this mod.
The image below shows everything that is done and ready to be placed ingame.
the green color shows the finished part, orange shows what's WIP and red shows what's left to do.
Currently shown in black are the areas that are scratched from the to-do list to limit production time.
Finally a news item not about delays or showing signs of life.
In Mafia, it is currently impossible to implement your own animated 3D models. The only animation capabilities within the game are either linear or a constant rotation.
This would mean a huge problem for bringing the ship's reciprocating engines to life, which consist out of many complex movements. This week I had been doing some thinking with the lead programmer, and we found a way to circumvent such limitations. Rather tedious, but by the use of stop motion animation.
What that basically means, is that instead of one animated object, a sequence of separate models are loaded in instead. Each one advancing the animation by one frame, until the loop is complete. A script then toggles the visibility of each frame on and off one after another, causing the end result to appear like an animation. The result is basically the exact same, only more work to make it happen. But surely worth the effort.
Please keep in mind that this is a demonstration scene. The final scene will obviously be a lot more fleshed out. I also found that the current sound is rather obnoxious, as cool as it may be. This sound will be different in the finished scene.
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