d07m04y2024, slight update, Pariah faction implementation massively simplified, Necron faction building system modified to prevent building on top of incomplete structures.
d07m04y2024: A slight update to the mod
The Pariah faction's alternate units are no longer triggered by the number of Necron squads spawned; The number of members in the Pariah faction's Necron squads are now capped to their initial loadout but these squads now reinforce with multiple Pariah or auxiliary squad leaders instead.
Warrior Squad: 3 Warriors, can add up-to 6 Pariah Soldiers,
Immortal Squad: 3 Immortals, can add up-to 3 Pariah Firstborn,
Flayed One Squad: 3 flayed ones, can add up-to 5 Glob Auxiliaries,
(Destroyers/Heavy Destroyer) Squad: 1 (Destroyer/Heavy Destroyer) can add up-to 2 Centaur Auxiliaries,
The Necron faction's building system has been slightly modified to prevent them from building on top of incomplete structures, as a side effect the HQ can now be built anywhere like the HQ of most other races instead of needing a control area. Dark Portals no-longer provide a control area, Minefields no-longer require a control area, Dark Portals and Minefields now produce a larger no build buffer.
(new abilities being worked on for the Necron faction, but not yet implemented.)