Another early test for The New Soulstorm version of the Pariah Faction, I started basically from scratch again and removed a lot of the extraneous stuff that wasn't needed at this stage, now it just makes them a new faction called Pariahs (rather than inserting them into the Necron race)
Another early test for The New Soulstorm version of the Pariah Faction, I started basically from scratch again and removed a lot of the extraneous stuff that wasn't needed at this stage, now it just makes them a new faction called Pariahs (rather than inserting them into the Necron race)
A crude test for the race setup,
troops:
Fyrd King (commander)
Initiates (scout/cannon-fodder)
Converts (basic troop)
Hunters [from listening post] (vehicle squad)
Fyrd Raven [from Raven Synch] (vital for corpse collection (only your own races corpses at this stage, just kill a few of your initiates and harvest them, [Note: you need to be in range or it won't collect them]))
Executioner (heavier vehicle)
Dust Scarabs Sparrows (literal flying bombs)
Pryor Squad (squad of 2-4 necron pariahs)
structures
nexus Hq (hq)
Lodge_house (not much yet, currently an optional requirement for the Raven Synch)
Inactive Monolith (a big power generator, Can spawn a Pariah Tower)
Listening Post (listening Post, [not properly set up yet])
Conversion Centre (requirement for pariah squad leaders (would have been for Pryor squad too, but didn't set it up yet))
raven synch (produces Fyrd raven which in turn allows converts, (for testing purposes the raven synch can produce battlefield converts))
Empathic array (allows pariahs to use Necron summoning (mostly to teleport to each other rather than to buildings))
breach tunnel (tunnel structure)