Lost Dragons is a multiplayer total modification aiming to bring out a new thrilling gamemode for Arma3 . Our concept is futuristic objective based team warfare with randomly generated map elements to ensure every game is a unique experience with completely new set of units, weapons, structures and terrain.

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Report RSS Ingame Concept Test (view original)
Ingame Concept Test
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Wintercross
Wintercross - - 539 comments

epic!

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ParaCombatant
ParaCombatant - - 188 comments

So is the plan that the Dragon will either be found in an Ark Bunker or crashed on land?

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HorribleGoat Author
HorribleGoat - - 862 comments

Functional Dragon will at least for the beginning be inside random Ark Bunker. It would not be much of an search as fallen one would be too easy to spot from air.

We've also thought it would be good for gameplay dynamics to have a few possible focus points for the endgame as the beginning and mid-game: finding the access code and operational Warrior is random and time consuming enough.

Someone might want to spend time trying to crack the Arks without the code that has to be gathered from the field, but that will be made really hard and the code will still be needed to activate the Dragon.

I've toyed with the idea that if someone tries to tamper with the Dragon without access codes the AI will wake up and go berserk. Then boths sides would have to attack it and fight each other at the same time and in a limited time frame as the Dragon either powers up to leave or to blow up everything.

When interiors and such are finished Im thinking of building a crash landed one as a cool terrain feature but repairing one on the field would be impossible as we want the technology to have certain level of realism-ishness.

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ParaCombatant
ParaCombatant - - 188 comments

Ah alright, that all makes sense. Sounds interesting as well!

Perhaps when a wouldbe hacker messes up, levels of failsafes trigger. Low-level failsafes could just lock access to that panel for a span of time, while a higher level failsafe could activate autonomous combat platforms stored from the old war. The highest level might best be a countdown sequence to self destruct like you mentioned. Not sure on it being able to power up on its own and leaving however, as wouldn't that defeat the purpose of needing to find a Warrior? Unless you mean having a Warrior connected but not having access codes.

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HorribleGoat Author
HorribleGoat - - 862 comments

Warrior is needed to control the Dragon and the AI that runs it is a insane beast without it.

It could be due to time or flaw in design but the AI would go berserk if correct procedures were not followed and it felt itself/its makers threatened, fuel for the fire would then be that it can clearly detect that its makers are gone and it has failed in its purpose to defend them. It would then count any unknown entity as a threat and burning them would become priority 1.

So now that I think of it, it wouldn't leave, it would start shooting.

Failsafe levels would be excellent idea though, had not yet thought the whole process that far. It would depend on how far in the hacker would be inside the complex. Main door would pop up some turrets or spawn guard drones and this would go on. Doors would seal off and could perhaps be blasted open, which in turn would bring in more guards and stir the Dragon from its slumber.

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Description

Ingame concept test shot of the Dragon.

First test to see if it fits the Ark bunker complex. Glow textures on the engines were not yet applied.

Its hard to conceive just how big the damn thing is, but when you maneuver the camera around it you begin to understand. It takes looong time to fly from the aft to stern.. :D