Lost Dragons is a multiplayer total modification aiming to bring out a new thrilling gamemode for Arma3 . Our concept is futuristic objective based team warfare with randomly generated map elements to ensure every game is a unique experience with completely new set of units, weapons, structures and terrain.
Behold, The Mighty Dragon! :D
900+ meters of armor clad destruction. The ingame model currently comprises of the outer shell only and will act as a static objective marker until more functionality and internal structures can be added. Turrets are already modeled and waiting for Texturing.
Wow. It's great to see these in comparison!
Is a Warrior-class gonna connect to it and function as a command bridge of sorts?
Yes exactly! There might even be a special command version of the Warrior-class ship, that might grant some bonuses on the Dragon activation sequence.
It is isn't it! :D And yes that is the plan. The docking bay is not yet modeled as I changed some ideas how I wanted to build it.
this is going to be kinda laggy in multi :)
I hope that since it will be made from parts with multiple LOD levels we can avoid lag problems. We'll see how it goes.
Im optimistic about it since the close up details will be visible in no more than a handful of pieces at a time as the pieces also obscure each other out of the view as well as everything behind them.
So far the current model as a one piece object has had no problems in internal testing.