Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!
Lost Alpha Zone gameplay video series by AP Productions (Wolfstalker) and [SOC] who created the english subs. These series will contain some footage to presentate the zone, which you will see when you will play Lost Alpha.
In this presentation, you will not see many gameplay, storyline is disabled for testing purposes, but we promise, in next video we will show more... about the beginning, the first task, and some footage about darkscape level.
Stay tuned!
also we uploaded it to youtube:
Well, just have to say a two things about the presentation, it's very cool and good :)
Good job Dez. Looking forward to the release. :)
Given the desolation of these I can tell that when I find someone in the likes of Pripyat I'm going to be wandering beside them for quite a while, just for the company. God I want to play this so badly now.
LOOKS AWESOME!
I do hope the 'lonely' Pripyat will still be extremely dangerous in some way if not populated by the likes of the Monolith (anomolies and mutamts for instance) - the same for Dead City (zombies of all sorts perhaps - but ridiculous odds?!).
Whatever you do it truly looks like it will work far better than anything else done since SoC!
Hell yeah, looks like we soon get the game we paid for back then :D
Wow! Reminds me of the old narrated beta videos from around 03. I HOPE TO GOD you have all your stuff backed up on external hard drives (which are not expensive). How many mods died simply because all their stuff was wiped out???
I totally agree that Pripyat with added vegetation looks more convincing. It really looks like this place's been deserted for years now (it's a Zone after all). Also I like all the old locations restored and reworked (thumbs up for vegetation, again). Vanilla SoC looks very plain and empty now.
So I'm looking further for the next video as it seems very promising. But don't spoil the storyline too much, please ;P
Also I'm curious about Darkscape level...
Oh, and will there be a preview of blowouts? Especially on mutant and Stalker behavior? And are they new or will the look like Priboi's blowouts?
the sequence is the same as in priboi, because its good as is, only ai behavior was changed. :)
Jesus guys, this looks better than any Stalker game and mod released 'till now!
I really got the same feeling i had when i saw the first STALKER Oblivion Lost trailer back in 2003, which means you're on the right track, so congratulations!!
Argh, now i can't wait to play it, no Stalker game or mod is good enough now to keep me occupied :D.
Cheers to dez0wave!
Can someone upload this video in better quality to a some sort file hosting site?
Yeah I know that on Youtube is 720p but not all users internet connections are so fast to buffer this video comfortable...
ask for a link from atikabubu, he helped with uploading :)
Oh this is looking great! I am dying to view more yet I really don't want to spoil the game for me!!
Question: Are we to expect all rats to be hostile or do they generally work in packs like blind dogs?
rats are hostile, but if theyre alone, then hey will run away, or just ignore us... if there is 2-3 of them in a pack, they will surely attack us, until we kill at least 1-2 of them, so the rest will panic and run away... we will try to add 10-20 in pack and see how it affects performance.
The subtitles are lols. Good video though! Looks awesome!
Very nice!
''drools'' me wants
Can't wait for the next video!
Does sun have real trajectory?
You see In vanilla stalker sun rise on west and sets back on west... to same place.
If you would make it, go across the sky like in complete 2009 and few others, you would rock =D
I could help with editing of sun position and testing weather =D
I made it for my stalker before I even started play any mods =D
I edited weapons to be more effective and I edited weather %D
along with time scale in alife to be 1:2 to real time =D
i already explained this issue somewhere, but again: sun rises and sets in the same place because the weather was made for static lightning mode. in sdk level editor you set the sun position before compile, and when you compile, all the lightmaps for static lightnings are made with the static sun position, so each shadow is painted on the terrain with the sun pos on west. so if i set that the sun goes from east to west, or anywhere, the shadows wont change, because they are static. if you use dynamic lightning mode, then all shadows are calculated in real time, they are dinamic, and static lightmaps are not used. so thats why we will make weather for dx9 too, so if user will play lost alpha in dx9 mode, he will change weather to dx9 style, and then sun will work as you described. applause.wav! :D
These presentations are such a good idea! Thought up with dezodor's genius I presume. These will quench my thirst for LA for a while. Looking forward to the next one!
Seems to be so amazing...
new video will be out in early August :)