Very nice indeed - quite the radical difference. However, I'd be curious to see a comparison between the R2 and R3 renderers to see how much of a difference there is.
Remember when they were trying to make STALKER 2? They changed their XRay engine to the Crytek 2 or something. That's horrible! The XRay is a lot better, especially for "dark" games.
R2 for the win, because R3 can't have anti-aliasing while R2 works with both MSAA and SSAA (though I get artifacts when forcing either of them). I beg you to add an in-game supersampling and multisampling implementation for R2.
I will never get tired of X-Ray's lighting engine. Absolutely beautiful.
Doth versions are absolutely awesome! Great Great Great!
Great job dezowave
OHH MYY
Xray engine is best engine for me
"A little bit" more grass on r1, heh. :)
Awesome hey! Massive difference, shows just how good the engine is.
Stalker has this weird ability to look *real years after release.
r1 render looks scary as hell.
i still like it, looks grimm
Well no doubt that with R1 render Lost Alpha is the most atmospheric Stalker version ever existed)))
Very nice indeed - quite the radical difference. However, I'd be curious to see a comparison between the R2 and R3 renderers to see how much of a difference there is.
Yup, also would want a comparison side-by-side of R1, R2 & R3.
How do you switch between r1, r2 and r3?
Is this just static lighting vs. dynamic? Or is it something else?
r3 for me has shadows that are too dark, or contrast is, my eyes hurt sometimes
I've posted some screens, via Steam and lots of people tell me they look almost real. :)
Remember when they were trying to make STALKER 2? They changed their XRay engine to the Crytek 2 or something. That's horrible! The XRay is a lot better, especially for "dark" games.
R2 for the win, because R3 can't have anti-aliasing while R2 works with both MSAA and SSAA (though I get artifacts when forcing either of them). I beg you to add an in-game supersampling and multisampling implementation for R2.