Disclaimer: I do not own any of the images, music, names or flags. All rights go to their respective owners
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Oldversion:
Part 1: Here
Part 2: Here
We are always looking for new people to help us out, especially now that we are working on a huge overhaul version of the mod. We are specifically in need of 3D artists to make models and Event-coders to help with the new planned events. Leave a comment below or contact us on Discord.
Thanks to:
Battle for Middle-earth: Age of the Ring mod - for letting us use their buildings as icons for our custom building icons.
Jannis for his amazing 3D models of Isengard and Helm's Deep
MrAdrainPI for his unit models
Notes:
Blog #4 - Christmas & New year status - by Nicrlaitheking/ Macbeth
Hello and welcome to blog 4 about the current status of the mod!
We hope that everyone have had a great christmas holidays and are excited for the new year! So are we at the team, as we are getting very close to a stable version of the new overhaul version of the mod.
So what have we been doing since last blog?
I have just finished all the regions and areas on the new map, but still have to update the localisation file so all the names display properly in-game. I expect to be done with that soon, and then focus on creating more flags for minor factions and updating development for provinces in the east. The provinces of Middle-earth and Bellakar are done, but we still need to make some tweaks to relations between factions and starting alliances and so on. Many of these things will likely be tweaked and balanced after the first release, when we get some feedback from you guys.
I have also made a new top banner (UI) and a new button for events, which can be seen on the image below. As it’s one of the main things players look at while playing I wanted a more LOTR-related one.
DKstranger has been working on changing technology groups a bit, before almost all ethnic groups of humans had their own technology group. So, to make it simpler for the player to know, which race gets what racial modifiers. All human technology groups are merged into one. This took some time to alter. Then to make sure all human countries have units, DKStranger have created generic units for all human culture groups. However, this is only for culture groups/countries that didn’t have units in the first place like Gondor or Rohan.
Also if any of you got any cool ideas for the mod, or want something to be added, let us know in the comments!
Merry Christmas & Happy new year!
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Blog update about the coming version (3.0) for Lord of Universalis.
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Starting as Isengard at the last start at war with Rohan and the Shire, it's impossible to get anything but white peace with the gondor doomstacks coming at you (despite them not participating in the actual war).
It might be a bit railroady, but seeing as there is no way to annex Rohan, or indeed beat them with near 100k gondor troops flooding the west, there should be a peace event with Rohan after occupying Helms Deep and Hornburg and getting a certain ammount of warscore.
There's also a secondary war for the Shire going on in that start, I think it would be better handled by spawning an event for the Shire that swaps the ruler for Saruman under the name 'Sharkey' and then another event that swaps the ruler for Frodo under a Scouring of the Shire event, unless the player decides that Sharkey should win.
Should be improved in the update
Hey quick question. I'm not exactly sure how to properly hinder the fellowship from getting to Mordor. I put all my merchants to hinder the fellowship as they were coming but they still got through. Do I want to spec into trade so I have more merchants or how exactly does that mechanic work?
Nvrm I figured it out. You have to make sure you pay attention to where the Fellowship is traveling then setup your merchants there with hinder and it's super easy. I thought it was more In depth my b.
Glad you figured it out ;) You can always join our Discord, we are faster to reply there :)
NEWS:
Sorry that the mod is not downloadable directly from here, next version will be. You can find the mod on steam workshop - if you do not have the game on Steam there's a way to get workshop content without it - Try and google it.
Anyway next version will be downloadable from here and it will also be a major update
The new overhaul version looks very good! When can we expect it to be released? And will there de a download here or do we need to get it on Steam?
Thank you in advance, and thanks for working on this awesome mod!
Hopefully soon, maybe before March, but I can't guarantee anything. I will probably put a download here, but I recommend you get it on Steam as it would automatically update.
Kind regards
Since this mod crashes without the upcoming update I was just wondering if the before March deadline was still reasonable for you and if you expect to be earlier/longer I’d love to know.