Lotr Font v8

Disclaimer: I do not own any of the images, music, names or flags. All rights go to their respective owners


Get the mod on Steam (Part 1 & 2 required):

Part 1: Here

Part 2: Here

Features:

  • Experience the world of Middle-earth
  • 219 countries/ factions
  • 112 cultures
  • 53 decisions
  • A ton of new LOTR events
  • New LOTR buildings
  • New LOTR UI
  • A ton of LOTR & The Hobbit music
  • Overhaul of the institutions, so you can see Frodo travel to Mount Doom and Thorin's Company travel to Erebor and defeat Smaug.
  • New Trade goods
  • New technologies
  • 28 different races

index

Join us on Discord

Want to join the team?

We are always looking for new people to help us out, especially now that we are working on a huge overhaul version of the mod. We are specifically in need of 3D artists to make models and Event-coders to help with the new planned events. Leave a comment below or contact us on Discord.

Official Paradox mod page:

Forum.paradoxplaza.com

Credits:

  • DKStranger, Creator
  • Nicrlaitheking/ Macbeth
  • Xylozi

Thanks to:

Battle for Middle-earth: Age of the Ring mod - for letting us use their buildings as icons for our custom building icons.
Jannis for his amazing 3D models of Isengard and Helm's Deep

MrAdrainPI for his unit models


Notes:

  • You are not allowed to publicly release any modified version of my mod without my permission
  • I do not know if any other mods are compatible.
  • Yes I am working on this mod (Last updated 14/08/2019)
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Blog #3 - The New User-interface - by Nicrlaitheking/ Macbeth

Hello and welcome to blog 3 about the new UI for the Lord of Universalis mod.First off I would like to quickly introduce myself for those that don't know me. I have been working on the mod with DKStranger for around 2 years now and before that I simply gave some advice concerning the lore of middle-earth. I joined this project after playing the mod for a little while with my friend. I wasn't really satisfied with the geography and provinces of the mod, especially not the far east. So I offered to help DKStranger and redo the entire map, provinces, heightmap etc. So that's what I have been working on for some time now.
I have spend a lot of this summer working on the mod to try and reach a state where it's beginning to look playable so we can test it out and hopefully fix any bugs we might encounter. We might offer some people to try out an alpha, but I doubt that will be anytime soon.
Anyway one of the many things I have worked on this summer is the new UI for the mod, which is today's topic. First off I would like to remind people that this is all WIP, so it's likely to get changed and updated before you can get your hands on it. For those of you that don't know what User-interface is; It's all the icons, buttons, images, flags etc. you see ingame. Pretty much everything you can see that is not the map or 3D models on the map.

Evil & Good UI:

As some of you would have noticed the part 2 of the mod contains all of the UI. I have suggested that it might be possible to have a good & evil UI so that people that want to play as Mordor wouldn’t have to encounter gondorian UI and alike. This is however still in early stages and we would have to do some testing to make sure that players with good and evil UI still can play multiplayer together. We will talk further about this if it will be possible, but for now the UI will have a focus on the good side.

Top-bar:

The top-bar of the game is important as it can be seen all the time, so having the vanilla unit with guns being a symbol of manpower felt very wrong. As can be seen on the image below, we got new icons for: manpower, sailors, build interface, great powers, prestige & legitimacy.

You will also notice that we have changed the icons for diplomats, merchants, explorers and priests.

Another thing is the alert messages that have been changed into coloured rings. As the veteran players would have noticed is that in the vanilla game the red flag has a golden edge that keeps highlighting the message. It works like a GIF that keeps repeating, so we have used this function so that the inscription of the one ring will rotate.

UI2

Subjects:

As seen below there are new icons for marches, vassals, junior partners, granting and giving acces to allies and more. There is also a new fort icon and fort level icon. This is represented with a gondorian tower with a shield.

UI1


Map-modes:

New icons for many of the mapmodes; dynasties (Elendil), government types (crown of Gondor), great powers (the one ring), manpower, race, culture, accepted culture, regions, areas and the imperial map-icon is now used for Rhûn that will work as a confederation of nations.

UI3


Unit icons:

The gondorian soldier have been updated, and the cavalry unit and artillery unit have been updated as well. The fire & morale icons have been changed as well. As can be seen to the right the tab-icons have been changed as well.

UI4


Buildings:

I updated the background for each of the races’ buildings (humans, dwarves, elves and orcs/uruks). I have tried to make the background for the humans more generic, as it will be used by many factions. The type of building also got it’s own icon now, as can be seen.

UI5


Dwarven buildings – As can be seen the banner have been changed to something more dwarven, which is repeated with the elves and orcs.

UI6


UI7


UI8


UI9


UI10


UI11


Court:

There are plenty of new tab icons at the top, for almost all the categories. As can be seen the background have been changed and we are working on making new ruler personality icons that are more related LOTR. We are also working on updating the advisor images, but this might take some time.

UI12

UI13


Missions:

We are currently working on adding missions for a lot of the factions, hopefully all by the end. For now we can simply show the new background.

UI14


Decisions & policies:

New icon for decisions and policies (likely to change)

UI15


Race (religion):

Plenty of new icons as can be seen.

UI16


Military:

New icons for recruiting generals, admirals and making the ruler & heir generals. We have been talking about using the conquistador for something new, but more about that another time. There are plenty of other new icons as well as you can see on the left. A minor thing to notice is that we changed the siege icon from a cannon to a trebuchet.

UI17


Province view:

New icons for hiring mercenaries, fort level, locked building slots and more as can been seen.

The icon for increasing manpower will change, don’t worry.

UI18

War:

Crossed swords have been changed to gondorian swords (though it might be hard to spot).

UI20


New icon for calling allies (Horn of Boromir).

UI19


War overview:

UI21

Event pictures:

We are still working on adding many new events, but also simply updating the existing ones that are encountered in the vanilla game. If you have tried the mod before you know that the first event that pops-up is what race you play as. We want each race to have their own image, below can be seen examples.

UI25

UI22

Next time we post an article about the UI it will focus on some of the more unique stuff. Like the Haradrim having their own tab in the bottom that’s based on the papacy. Or the coptic religion being used by the dwarves. Or how the rohirrim can choose an ancestor to follow (requires a dlc).

Thanks for now and keep an eye out for future updates

Kind regards – The team behind Lord of Universalis

News about Version 3.0 #Blog 2 - Mordor

News about Version 3.0 #Blog 2 - Mordor

News

Blog update 2 about the coming version (3.0) for Lord of Universalis. This time the focus is Mordor.

News about Version 3.0 #Blog 1 - Gondor

News about Version 3.0 #Blog 1 - Gondor

News

Blog update about the coming version (3.0) for Lord of Universalis.

Comments
imrahil17
imrahil17

Looks really nice, but the direct download link is broken on your paradox forum page and for some reason its not downloading from the Steam workshop

Reply Good karma Bad karma+1 vote
MacbethTheTyrant Creator
MacbethTheTyrant

I think the direct download is very outdated it says 07-01-2016. There shouldn't be an issue with Stemworkshop however. Make sure you got part 1 and part 2 though. Let me know if it gets fixed.

Reply Good karma+2 votes
[Bcw]Btm_Earendil
[Bcw]Btm_Earendil

Looking nice, good job Macbeth & Team!

Reply Good karma Bad karma+2 votes
MacbethTheTyrant Creator
MacbethTheTyrant

Thanks :P Very little of my work is in the current version, so all the honour goes to DKStranger, but the new version got all my UI stuff & the new map among any other things. We are gonna post more blogs about it the coming days, so stay tuned 8)

Reply Good karma+2 votes
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