Inspired by the old Imperial Assault II mod that became Republic at War, this mod, unlike every other Clone Wars Mod is not based on TCW, rather the purely Legends "Clone Wars Multi-Media Project" consisting of the Original Clone Wars Series, Books, Comics, and Video Games from 2003-2008 and aims to keep this increasingly threatened but amazing story alive.

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Mandos & Militia
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Meyerm
Meyerm - - 1,186 comments

I always wanted to see Kota's militia depicted in the Clone Wars. Nice job!

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Description

As outlined in the Legends Mod Guide to Infantry Article ( Moddb.com ), Republic Militia squads have been added to the game. These units cost less than Clone Troopers and have less health and do less damage than Clone Troopers. They will be available early game and locked after tech 2, to give more room on the build bar for better units. Because after the Battle of Geonisis, the Republic had a shortage of Clone Troopers, planetary militias were often brought up to aid in the defense of worlds under attack by the Confederacy. Some Jedi, such as Rahm Kota, refused to use Clones entirely and instead relied on these militia forces to combat the CIS. Thanks to Clonetrooper163 for sharing some of his assets.

Kota's Militia
Mesh- Free Radical
Animations-Lucasarts/Jedi_Clone_X2/Codeuser
Texture- Free Radical
Rigging-Petro,Jedi_Clone_X2,Codeuser

You will also noticed I changed the models for the Clones Troopers, this is because I found better models for ARC Troopers than I previously had and I wanted to keep some consistency: Here's the credits for those:
Mesh- NeoMarz
Animations-Lucasarts/Jedi_Clone_X2
Texture- NeoMarz
Rigging-Petro,Jedi_Clone_X2

and the AT-XTs peaking in the background
AT-XT
Mesh-Psych0Fred/LucasArts
Textures-Psych0Fred/LucasArts
Rigging Petro,Jedi_Clone_X2

And the Boba Fett model used for the Mandos:
Mesh- Free Radical
Animations-Lucasarts/Jedi_Clone_X2/Codeuser
Texture- Free Radical (mando textures edited by me)
Rigging-Petro,Jedi_Clone_X2,Codeuser