Last Alliance: TW is overhaul mod to Shogun 2. This mod base on stories from Tolkien's books, concretely on wars DĂșnedain and Elves against Sauron at the end of the Second Age. This still WIP, but is avaiable alpha with playable AkallabĂȘth campaign ^^
Second hotfix for version 0.1.5 - changelog and installation instruction below
May I ask if I loose previous campaign if I download this ?
Nope, compatible with save from full version of alpha 0.1.5
Okay thanks,keep up the great work enjoying the campaign so much.
their is an elves model pack but when i play i dont see any elven factions
their is an elves model pack but when i play i dont see any elven factions
Atm, elves are as regional units for Kingdoms of Numenor and Pelargir ;)
what about custom battle
What with them?
do i need all the dlc for shogun 2 to play as other factions because the only factions i can play as in the campaign are
the kingdom of Numenor and the empire of numenor and numenor
coloney in umbar and numenor coleney in Pelargir and harad
lion clan and harad black serpent clan
do i need all the dlc for shogun 2 to play as other factions because the only factions i can play as in the campaign are
the kingdom of Numenor and the empire of numenor and numenor
coloney in umbar and numenor coleney in Pelargir and harad
lion clan and harad black serpent clan
the guest is autully me i created a account
@falconknight334
Did you not notice that in mod is only two cultures atm?
there is little blood but it is so fun i love it so much<3 thank for created
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jh
The game play is fine, battles are awesome in details and no crushes even in epic scale of them ( my Kingdom 2400 units againts Pharazon 2900, and not only one such battle allready). Have two questions so far:
1st. Empire Heavy Infantry not good as Kingdom one. Is that base of idea to change Tolkien story with Numenor fall by Pharazon confront with Vallars ?
2nd. When i made cavalry have only "scouts" with Shogun2 unit card and can't made heavier types even with "mearas horsebreeders" and "Royal Stables".
Are cavalry type units still in creating process ? or my instalation type is the reason ( i first installed mode before other Shogun2 DLC's) ?
1. Both Heavy Infantry units have the same stats, if one was weaker that other, then probably this other has e.g. upgrades from blacksmith
2. Numenor from own cavalry units has only scouts (in future maybe I will add small cavalry unit from Maeras stables for Elendili), but if you conquer provinces in Harad, then you can recruit regional haradrim cav units
Thank you so much for this fix (my ears were going insane)
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