Kane's Wrath Unofficial Big Bang Patch 1.04 is a mod that adds few new things and tries to balances the game a bit more from my and the community ideas while at the same time also tries to save the most import ingredient at bay: The "fun".

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Many fixes
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
⭐NourEldin
⭐NourEldin - - 666 comments

What each structure do when you capture it ?

Reply Good karma Bad karma+5 votes
adamproxdude33
adamproxdude33 - - 355 comments

i guess one of them provides power

Reply Good karma Bad karma+1 vote
egozi44 Author
egozi44 - - 2,220 comments

Here most of what I wrote in the updated change log (which I didn't posted yet xD)

GDI's Fuel Depot is now a Neutral Structure that will bring 150 Energy Production (Power) to anyone who will capture it,
It's HP increased from 150 to 4000
When it destroyed it will release explosion with 300 radius and 3000 Cannon Damage

GDI's ASAT Defense is now a Neutral Structure and will reveal the entire map to anyone who will capture it

Control Point Now have picture and description and will give 1500 build radius to anyone who will capture it

Flag Now have picture and description and will give infantries buff effect that will increase their strength

Reinforcement Bay can now build some units when captured

Terraforming Nexus now provide 100$ each second and 1000$ upon being captured for any player who take control over it

Life Form Plant Now spawn 10 Ion storms and can attack enemies

Statue of Brother Marcion Now act like Voice of Kane and provide buff to squads, it also captureable and have selected voice now

GDI Tiberium Research Facility now provides a high constant flow of additional resources

GDI Covert Research Laboratory now Detect Stealth in the entire map

Steel Talons Pulse Scanner now captureable, have 600 stealth detection range instead of 400

GDI Treasury now captureable, and allowing greater maximum reserve of Tiberium stores


Also:

Steel Talons Pulse Scanner House colors and destruction animations been fixed, idle animation also working now (spinning around)

GDI Treasury's, GDI Covert Research Laboratory's, Tiberium Research Facility's, House colors and destruction animations been fixed

Neutral Tiberium Silo description was improved (EA's didn't mentioned it can store Tiberium)

CaptureFlag (from world builder) no longer stays after being destroyed and show house color

GDI's Fuel Depot now properly show House colors, and not keep show field of view after it been destroyed (bug)

Civilian Bunker's debris now properly disappears after period of time (before the fix the debris stayed forever)

Fixed Tibirium Spike collision box to prevent shoot-through bug (For World Builder Only, will be added to the map pack I making eventually)), thank to CGF123 (UOP 1.03 creator) help


I also added the same structures twice but without any ability so that if people want them as prop they can still have them in WB

Reply Good karma+2 votes
Haze221
Haze221 - - 132 comments

Thosse structures will be added to existing maps?

Reply Good karma Bad karma+2 votes
egozi44 Author
egozi44 - - 2,220 comments

Right now no

If there are custom maps they will use them,

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

For the World builder section~

Many World builder's structures now actually do something when you capture them, I also fixed many structure's house colors and animations :D

For these who don't want them to do anything in their maps I also added second version to each building that will act as prop that do nothing just like the default :)