Kane's Wrath Unofficial Big Bang Patch 1.04 is a mod that adds few new things and tries to balances the game a bit more from my and the community ideas while at the same time also tries to save the most import ingredient at bay: The "fun".
Well yea, I already made it come like the marv before but due to the Mastodon's size it look bad, so I experiment new way to make it come out from a pod like c&c4;, people wanted from me to do it but I didn't was sure I know how back then, thanks to help from some expert people in the CNCZ forum I 99% finish it up, all that left is to change the pod to c&c4; pod xD
Makes sense, since the MARV facility looks similar to the TS dropship bay and all. But what about this glitch was it a coding error or is it unavoidable?
Then again, TE's Mk.II is dropped off without destroying the structure.
What glitch? The bomb-like effect that come after the mastadon is been out from the pod? That not glitch, I made the mastadon so it will destroy the facility because of it's size before I added the pod thing, I still left it in fear that the game crush if the mastadon will walk on the building (since it happened to me before)
I can test it out and to make the mastadon to land on the building without destroying it, but one of the mastadon ideas were that it the strongest epic unit from all the rest and the price that the player need to pay for it is the destruction of the facility (which have more use in the UOP 1.04 because it give founds, I made all tier 4 building (epic's units facilities and support power labs) to give small amount of cash so that people won't stuck without money so fast in the end game)
And it make the player to waste additional 3000$
I may change it, I still testing stuff out to see what fit best
Mastadon may still destroy the factory perhaps. But it is up to the player to sell the factory to get some cash back, or pay the full price if they are too slow or forgot to do so. So perhaps add half the factory price to Mastadon's price?
I was thinking about make the mastadon more expensive and drop the facility destruction idea, I just scared it may lead to random crashs I need to test it out, too bad all the people who help me test stuff are unavailable atm xD
The selling thing look more like glitch or exploit that just unserious modders (or modders who just don't know how to/can't fix it) will leave
WT....
Make it come out like the Mammoth Armed Reclamation Vehicle (M.A.R.V) or if it's possible change the structure model for steel talon only .
Looks like the Mastodon is surprised about it too.
Well yea, I already made it come like the marv before but due to the Mastodon's size it look bad, so I experiment new way to make it come out from a pod like c&c4;, people wanted from me to do it but I didn't was sure I know how back then, thanks to help from some expert people in the CNCZ forum I 99% finish it up, all that left is to change the pod to c&c4; pod xD
Makes sense, since the MARV facility looks similar to the TS dropship bay and all. But what about this glitch was it a coding error or is it unavoidable?
Then again, TE's Mk.II is dropped off without destroying the structure.
What glitch? The bomb-like effect that come after the mastadon is been out from the pod? That not glitch, I made the mastadon so it will destroy the facility because of it's size before I added the pod thing, I still left it in fear that the game crush if the mastadon will walk on the building (since it happened to me before)
I can test it out and to make the mastadon to land on the building without destroying it, but one of the mastadon ideas were that it the strongest epic unit from all the rest and the price that the player need to pay for it is the destruction of the facility (which have more use in the UOP 1.04 because it give founds, I made all tier 4 building (epic's units facilities and support power labs) to give small amount of cash so that people won't stuck without money so fast in the end game)
And it make the player to waste additional 3000$
I may change it, I still testing stuff out to see what fit best
Ah, what if I sell the structure before Mastadon lands? Do I still get the Mastadon and some cash back?
Wow... you just mention import point I totally forgot about o_o
I don't know, will test it out
Now for the good news, I was able to replace the pod with c&c4; TT pod : D
I may just drop the entire destroy factory idea and make the mastadon more expensive instead
What do you think?
Mastadon may still destroy the factory perhaps. But it is up to the player to sell the factory to get some cash back, or pay the full price if they are too slow or forgot to do so. So perhaps add half the factory price to Mastadon's price?
I was thinking about make the mastadon more expensive and drop the facility destruction idea, I just scared it may lead to random crashs I need to test it out, too bad all the people who help me test stuff are unavailable atm xD
The selling thing look more like glitch or exploit that just unserious modders (or modders who just don't know how to/can't fix it) will leave
It count as serious bug Imo :0
Hm... You're right. I guess you can't make the factory unsellable once the Mastadon is finished?
Don't think I can
I changed it for now so the mastadon will land on the factory without destroy it
I done some tests and so far it don't make the game crash
I made really a lot of videos for you guys, will upload them later
The videos will shows:
Snipers and marv air strike ability
Pitbull new ability
Ironback, scrapbus, Viscroids and Adult Viscroids, and even the mutant commando
Steel Troopers ability
Mastadon landing pod
Difference between shatter and Zone shatter
Ok here a video of the new pod
Moddb.com