This is a port of my Mod Nobody Asked Me To Use Build for Zandronum and ZDoom2.8. Also works on GZD, LZD. Less robust than the other version, this packs the same gameplay but without the Build Style movement. Pk3 inside the Zip. Works with any Doom IWAD and mapset with vanilla Weapons spawns.
This is a tiny mod partially inspired by NTMAI, but instead of bringing Build to Doom Engine we are bringing Doom to Doom Engine with some basic enhancements inspired by Build.
The list is short: We bring a Weapon set balanced around Doom vanilla monsters that reskins most guns and adds ammo reloading, and we bring a highly colorful color map to make things look Fresh and brighter...ish.
Bind a reload key, but it is not necessary either. No Altfires needed either. Right click on Pistol, shotgun and AR will also Reload, including checking animations even when full on press.
Slot 1 is no change but Chainsaw design, performance is vanilla
Slot 2 is now home to a 6 six shoot Colt pistol that packs a punch but definitely not overpowered. Pistol loads one bullet at a time but can be interrupted mid reload cycle to fire
Slot 3 Shotgun looks vanilla but now has an entire reloading mechanism built in. SSG has smoother animation and no changes otherwise. Shotgun can be interrupted to fire during reload cycle
Slot 4. Chaingun is replaced by the UAC Battle Rifle. 30 round clip. Fires slightly slower than Chaingun.
Slot5 . Looks like the Duike Rocket Launcher.
6. Plasma gun has different skin and no reloading.
Slot 7 is the BFG and has a different model, but performs exactly as vanilla despite all the graphic changes
**-Chaingunner is replaced by FreeDoom Chaingunner because there is no Chaingun in this mod so he fit the aesthetic better.
Credits:
Realm667 : Colt Single Action, Seeker Bazooka, Plasmatic Rifle, UACBR, Colt45
Doom 4 weapons for Vanilla-- Chainsaw, Plasma Rifle
Freedoom Project: Shotgun sound, Chaingunner sprites.
RRWM Reload System: Duke Shotgun assets and sounds. Zdoom Forum