I believe that there are names that still are unknown. You are free to contact me and I will put your credits here as fast as possible! I DONT WANT TO LET NO ONE WITHOUT CREDIT. CONTACT ME ASAP IF YOU HAVE INFO OF SOMEONE I AM FORGETTING.

IMPORTANT NOTE FOR THE CREDIT AUTHORS: If you have problems with me using your skins, models, effects, animations, etc. I don't argue. Just contact me and I will remove the content as fast as possible.

Main Special Credits: LucasArts / Ravensoft / BioWare / Obsidian / John Williams / Jeremy Soule / Mark Griskey / Guys inside the audio development of both games / Texture and Model artists / Kotor 1 and 2 Voice Actors. All the people behind KotOR is truly amazing people. I enjoyed both games a lot. Thank you so much!Very Very Special Thanks: George Lucas


THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


Note: Please understand that this is a dueling mod. This is not an RPG mod. Several features were modified to fit the gameplay style of Jedi Academy, and purpose of the mod. Again, this is not a 100% equal KotOR 2 remake. It is natural that this mod is challenging and probably frustrating for those that are not accustomed to duel in this game nor play Jedi Knight on high difficult. I invite you to go to the "Tutorial" section on this webpage and check the guides I made for the players that have hard time beating several duels. Thank you so much for playing. Your support is amazing. Thank you for everything!


Star Wars Jedi Knight Jedi Academy - KotOR 2 Duels

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The SWJKA KotOR 2 Duels SOURCE Pack is HERE!


SWJKA KotOR2Duels SOURCE FILES JFG

This includes the cinematic source files and the .map files. It includes both (about 48 .map files) the singleplayer and multiplayer editions. You are free to use them as long as you give credit as Jesus F. G. (JamyzGenius). Just do not use them outside of Star Wars Jedi Knight: Jedi Academy, and also do not use them for monetary gain. Feel free to use, modify or build upon these files for your own mods, projects or anything you wish or desire in JKA. Same with my old maps, you can use any of the maps I did for JKA in your own contents as long as you give credit. I do not have all the .map files, but you can do it via decompilation if you really want to use them.

For further details, check the Readme inside the Source Pack .rar file.

SOURCE PACK (Includes Version 1.1 files) - Note, needs the main files to operate properly, check readme for more details:

If you want to download the Mod V1.1 (not source files pack), here is the download:

V1.1 Features Trailer:

Multiplayer Map-Pack V2:

Bots Pack for Multiplayer:

If you want to check the last article I released for Version 1.1, here it is:

Moddb.com

Thank you so much for everything. It has been great to be part of this community since when I started modding in the same back in around 2007, meet great people and had cool experiences. I need to move on now and I am 99% sure I will not return to mod Star Wars Jedi Knight: Jedi Academy. It has been a great journey and wish you all good health and the best in your future projects. Please keep the JKA and JKA modding community alive if you can! one of the best I had been part of.

Thank you for everything and happy new year! 2020


Best Regards,


Jesus F.G. (JamyzGenius)


SWJAKotOR 2 Duels Version 1.1

SWJAKotOR 2 Duels Version 1.1

News 4 comments

This patch aims at improving gameplay by revisiting the core version of the mod in almost all of its areas. By now, the experience of the mod should be...

Star Wars Jedi Academy KotoR 2 Duels Development Process

Star Wars Jedi Academy KotoR 2 Duels Development Process

News 2 comments

A year ago this mod was published in Moddb. 11th April 2015. Now in April 11th 2016 I re-visit and share the development process of the mod, and a guide...

MOD RELEASED + PATCH 0.1a

MOD RELEASED + PATCH 0.1a

News

THE MOD IS RELEASED + PATCH NOTES - 0.1a News that include screenshots, patch notes and download links. Thank you.

MOD RELEASED

MOD RELEASED

News 2 comments

The goal is complete. Star Wars Jedi Knight Jedi Academy - Kotor 2 Duels is released!

Add file RSS Files
KotOR 2 Duels V1.1 SOURCE FILES By Jesus F.G. AKA JamyzGenius

KotOR 2 Duels V1.1 SOURCE FILES By Jesus F.G. AKA JamyzGenius

Source Code 3 comments

Here is the source package I promised! The SWJKAKotOR 2 Duels SOURCE pack is here. Cinematic files and .Map files are included in this .rar file. Thank...

SWJKADuels KotOR V1.1 Bots Standalone Version

SWJKADuels KotOR V1.1 Bots Standalone Version

Prefabs

This is a huge 75 bot-pack I made for all your KotOR needs. These work in any map, and are ready to play. Most of them, at least the most iconic ones...

SWJKA KotOR 2 Duels Multiplayer Map Pack V2

SWJKA KotOR 2 Duels Multiplayer Map Pack V2

Multiplayer Map

This is the revisited version of my old KotOR 2 duels map-pack. This V2 contains three more maps, several re-designed levels plus plenty of tweaks and...

SW Jedi Knight Jedi Academy - KotOR 2 Duels V1.1

SW Jedi Knight Jedi Academy - KotOR 2 Duels V1.1

Patch 9 comments

This patch aims at improving gameplay by revisiting the core version of the mod in almost all of its areas. By now, the experience of the mod should be...

SWJKA - Kotor 2 Duels Atris Map Cinematic Fix for Patch 1.1

SWJKA - Kotor 2 Duels Atris Map Cinematic Fix for Patch 1.1

Patch

A small patch/file that fixes the Atris Duel level/map. During several cinematic segments, cameras would be positioned wrong. Note, this is not the entire...

SWJAKotOR 2 Duels MPPack Fix BotRoutes [OUTDATED]

SWJAKotOR 2 Duels MPPack Fix BotRoutes [OUTDATED]

Multiplayer Map

[OUTDATED] - PLEASE DOWNLOAD V2 WHICH INCLUDES BOTROUTES ALREADY - THANK YOU! Small Fix for the Botroutes folder of the map pack I released in 2015. This...

Comments  (0 - 10 of 157)
yaogamers
yaogamers

thanks for taking the time to put this mod together its been received on my channel with great love and thankyou for releasing the source files

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JamyzGenius Creator
JamyzGenius

Hi Yao!

thank you so much for playing the mod! It makes me really happy that you and audience enjoyed the mod a lot. That means a lot to me. Thank you so much.

Hope you are well Yao and wish you a great day!

Best Regards,
JamyzGenius

Reply Good karma+1 vote
Guest
Guest

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eduardinhosouza
eduardinhosouza

ola, achei incrível o mod, instalei tudo em \gamedata, mas não funciona, não acho um setup, exe, entro no jogo tento executar por la, mas também não funcionou, pode me ajudar?
aguardo

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JamyzGenius Creator
JamyzGenius

Hi Eduard,

I do not speak Portuguese, but I translated it in Google Translate. First of all, I deeply apologize for replying this late. I had been very, very busy.

I understood that you installed everything in the Gamedata folder and then the mod .exe did not worked. Be sure to drop the folder "JKA_Knights_of_the_Old_Republic_2_Duels" into your gamedata. Run any .bat file to run the game in either singleplayer or multiplayer, or you can run the mod via inside the Jedi Academy Singleplayer or Multiplayer setup->mod section in-game.

The mod should be operating at 100% at this point. I recommend to do this steps with a clean installation of Jedi Academy patched to the latest version. Steam does this automatically. I cannot tell beyond these scenarios because it may be a problem with the hardware, or it could be another mod you have. I honestly do not know why the mod is behaving like that. I deeply apologize if my instructions are not helpful.

I hope you get to play the mod Eduard, and I truly hope you like it.

I apologize again for the super late reply. I wish you a happy new year Eduard!

Best Regards,
Jesus F.G. (JamyzGenius)

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Guest
Guest

vc instalou errado bro

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JaceSolaris
JaceSolaris

Love this mod, excellent work. I like to play it using the SerenityJediEngine for a more advanced combat system. Keep up the good work and a 10/10 from me. ;-)

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JamyzGenius Creator
JamyzGenius

Thank you Jace, means a lot. Agreed, the SJE makes it even better. Like-wise, good job too and thank you so much for playing the mod :).

Hope everything is alright, and wish you a great day Jace.

Best Regards,
JamyzGenius

Reply Good karma+1 vote
mechthorian
mechthorian

Hi, I'm thinking about dipping my toe into Jedi Academy modding, and want to use your NPCs in a Mandalorian Wars mod. Would this be okay with you?

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yaogamers
yaogamers

Give me a shout if you ever finish it, sounds great would love to make some videos of it on my channel its that cool ?

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JamyzGenius Creator
JamyzGenius

Source Package released!

Download Link: Moddb.com

Reply Good karma+1 vote
JamyzGenius Creator
JamyzGenius

Hi mechthorian,

I hope you are having a great day. Sure, that sounds really cool! The usage of the KotOR 2 Duels singleplayer NPC files sounds good to me. But, I need to share too that I did not made and/or rigged the models that are connected to the NPC files, this in case these were going to be used. Most of the models used in this mod were made/rigged/ported by the mod developer Ambrom. The credits section at the top of this mod page, via the pictures (under "read more") and credit readmes in any of the KotOR 2 duels version files contains more details on that area for each model. Also, the models belong originally to Obsidian Entertainment. It is imperative to credit Obsidian Entertainment, Bioware Software and LucasArts for their assets, ideas and creations. My condition would be to make a -credits- folder inside your mod file, and inside of that folder, the following needs to be included:

1) First and most important, include the original readmes of any KotOR 2 duels external JKA asset/mod creators in your mod for people to know the sources of the models and files. This only in-case you use the same specific models that are connected to the NPC files too. These readmes are located in any of my mod versions, in-depth information/readmes are located inside the credits folder and there is a credits section in the main root of the V1.1 file too.

2) Secondly, include the original readme/s of the mod file/s version/s of KotOR 2 duels from which the NPC files were used in your mod. These need to be located inside the credits folder too. This is important because in these readmes I included credits to the companies, voice actors, texture artists, model artists, etc. that were involved in Star Wars Knights of the Old Republic II: The Sith Lords. This also may help in-case in the future I release a new update, and you need the latest NPC files. If I release more updates to the mod, there is a chance that I may tweak the NPC files. This may help also to localize what version these files were sourced from. But I do not promise to release a new update any soon. I am currently on hiatus from JKA modding, and not planning to return soon, but I may release a quick update from time to time. To be more specific, be sure to include all readmes used in the mod. For example in V1.1 there are two important readmes that should be included in your credits folder. These are "STAR WARS JEDI KNIGHT JEDI ACADEMY - KOTOR 2 DUELS VERSION 1.1 PATCH NOTES.docx" and "CREDIT SECTION V1.1.docx".


If these two conditions are not met, I am afraid I cannot allow the usage of these files. It is important that these two conditions are met in your download file.


For content beyond NPC files, for example maps or cinematic script files. I may release a source file containing all the .map source files and probably the script source files for the cinematics too in the future. I do not promise this pack will see the light any soon. But, if it is released, I will let anybody use the maps and scripts in anything they desire inside Star Wars Jedi Knight: Jedi Academy for their personal and public projects. I had been asked multiple times for these, emphasis on the maps, but so far I would prefer to release the source pack before allowing the usage of these beyond this mod. I do not promise the pack will come any soon, or if it will be released at all. I am still debating if I should release it, but if it is released. It will be located under the downloads section of this mod page, here in moddb only probably. I will be sure to put any conditions and usage notes in the readme of the source pack too.

Thank you so much mechthorian, I hope this helps for the question and any further questions regarding content/credits for companies and mod developers regarding file usage. I apologize if the post is long, but I just want to make sure that all the mod developers and companies that created the assets that I did not made, are credited properly if content of this mod is coming to another JKA project/modification.


I also want to share that I am excited for what you will do. I will stay heads up.


Happy modding!


Best Regards,
JamyzGenius


Note for other readers: this reply is only meant for mechthorian. If the source pack is not released yet. Please contact me if you want to use any contents of the mod in your JKA mod. 99% I am not allowing the usage of maps and/or cinematic scripts of this mod in any other JKA mods if the source file is not released yet. After the source pack is released, if it sees the light. It will be located under this page downloads section. Requirements and conditions will be included in the source pack readme. Something very important, the contents of this mod are not meant to be used outside of Star Wars Jedi Knight: Jedi Academy. Even after the source pack is released. This applies strictly to the GTK Radiant maps I did and their geometry. Thank you so much for your understanding, and hope you have a great day!

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