SUMMARY

I removed the grind, simplified the complexity, and increased the action.


CHANGES

  • infinite stamina
  • infinite quantity of projectile weapons and tomes
  • experience gained only from monsters above player level
  • vendors will pay only 1 gold for items you sell
  • no more potion drops (potions only available from vendors, health & mana potions are now cheaper)
  • no more full rejuvenation potions. rejuvenation potions now 50% life & mana 10 seconds cooldown
  • 3 new potions:
    - cat's potion no° 9: gives 99 hitpoints every 9 seconds
    - ras tafari's grass: gives 777 mana over 77 seconds
    - deckard's `caine: faster movement & attack speed for 1 minute
  • antidote & thawing potions last for 1 minute
  • vendors sell only normal/superior equipment, prices adjusted to match item level
  • no more normal equipment drops, all equipment drops are only magic/rare/set/unique
  • chests drop 10% goods (jewelry/gems), 40% gold, 50% no drop
  • regular monsters drop 5% goods, 15% gold, 80% no drop
  • champions & superuniques drop 5% goods, 15% equipment, 80% gold
  • 10x more champions in all levels
  • bosses have 6 item drops
  • stronger attack & hp of all bosses
  • added weak fodder monsters to all levels
  • increased all monsters group size
  • added rune # to rune names
  • simplified hitpower, blood, caster, & safety horadric crafting recipes (only 1 gem & 1 item required)
  • removed gem bonuses (gems are now used only for the new horadric recipes, see next section below)
  • removed large & grand charm drops (all charm drops are now small)
  • lessened superfluous zeroes- all normal gold drops are base level, all item prices are divided by 10
  • edited characters' initial stats, weapons, and spells
  • edited initial run/walk speed to match the character's personality
  • starting mana regen rate is now 60 seconds
  • no more auto increase of life & mana per level up. every stat point in vitality/energy = 3 life/mana
  • balanced out level 1 weapons' & projectile weapons' damages
  • added class skills to these magic armor & weapons:
    - amazon: bows, arrows, spears, javelins, torso armor
    - sorceress: orbs, staff, circlets, belts
    - necromancer: wands, polearms, voodoo heads, gloves
    - paladin: scepters, swords, auric shields, helms
    - barbarian: axes, throwing axes, maces, hammers, primal helms
    - druid: clubs, knives, crossbows, bolts, pelts
    - assassin: throwing knife, katar, boots
  • clubs, maces, throwing knives, & throwing axes damage is maxed out proportionally to level 85
  • faster projectile weapons, faster monsters
  • changed sound effect of barbarian's bash, stun, concentrate, and berserk
  • changed stats of a few starting spells for survival in blood moor
  • velocity bonus for druid shapeshifts
  • gave blood raven a long bow, and a real "army that will destroy you" so that her taunt makes sense.
  • 10x10 stash, 10x9 inventory
  • included MultiRes, PlugY, and SnakeByte's No Intro & Fixed Font

NEW HORADRIC CUBE RECIPES:

2 runes -> 1 upgraded rune
1 rune -> 2 downgraded runes

any item -> re-roll at item level

key + socketed item -> unsocket gems (retains gems)

socketing skulls + any equipment -> add sockets (# of skulls in the cube = # of sockets)

diamond sharpening stone + ethereal equipment -> repair ethereal

*for the following recipes, output level = player level

diamond sharpening stone + normal equipment -> make superior
diamond sharpening stone + superior equipment -> upgrade basic>exceptional>elite

gold upgrade stone + normal item -> roll magic item (of the same type)
gold upgrade stone + superior item -> roll rare item (of the same type)
gold upgrade stone + magic item -> roll set item (of the same type)
gold upgrade stone + rare item -> roll unique item (of the same type)

2 amulets -> roll unique amulet
2 rings -> roll unique ring
2 jewels -> roll unique jewel
2 small charms -> roll unique charm

sapphire + full helm -> hitpower helm
sapphire + chain boots -> hitpower boots
sapphire + chain gloves -> hitpower gloves
sapphire + heavy belt -> hitpower belt
sapphire + gothic shield -> hitpower shield
sapphire + field plate -> hitpower body
sapphire + amulet -> hitpower amulet
sapphire + ring -> hitpower ring
sapphire + blunt -> hitpower weapon

ruby + helm -> blood helm
ruby + light plated boots -> blood boots
ruby + heavy gloves -> blood gloves
ruby + belt -> blood belt
ruby + spiked shield -> blood shield
ruby + plate mail -> blood body
ruby + amulet -> blood amulet
ruby + ring -> blood ring
ruby + axe -> blood weapon

amethyst + mask -> caster helm
amethyst + boots -> caster boots
amethyst + leather gloves -> caster gloves
amethyst + light belt -> caster belt
amethyst + small shield -> caster shield
amethyst + light plate -> caster body
amethyst + amulet -> caster amulet
amethyst + ring -> caster ring
amethyst + rod -> caster weapon

emerald + crown -> safety helm
emerald + plate boots -> safety boots
emerald + gauntlets -> safety gloves
emerald + sash -> safety belt
emerald + kite shield -> safety shield
emerald + breastplate -> safety body
emerald + amulet -> safety amulet
emerald + ring -> safety ring
emerald + spear -> safety weapon


ACKNOWLEDGEMENTS

I originally installed Berserker Mod as a base, so I give big thanks to mrnorris.

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Jaina's Mod v1.0 (for Diablo II 1.13c) (without MultiRes) (works on Windows 7)

Jaina's Mod v1.0 (for Diablo II 1.13c) (without MultiRes) (works on Windows 7)

Full Version

This 2nd upload is exactly the same as the 1st upload below, but without the Multiple Resolution feature (if you're getting errors with it).

Fix for c00005 Resolution Error

Fix for c00005 Resolution Error

Patch

For those who already installed the 1st Jaina's Mod uploaded below and are having problems with the Multiple Resolutions, here's the only fix I have...

Jaina's Mod v1.0 (for Diablo II 1.13c) (works on Windows 7)

Jaina's Mod v1.0 (for Diablo II 1.13c) (works on Windows 7)

Full Version

I removed the grind, simplified the complexity, and increased the action.

Comments  (0 - 10 of 17)
LittleCritter
LittleCritter

A little suggestion to change the 3 new potions:

- Cat's potion no° 9: gives 99 hitpoints every 9 seconds
- Ras tafari's grass: gives 777 mana over 77 seconds
- Deckard's Caine: faster movement & attack speed for 1 minute

These should be the changes:

- Ras tafari's grass : gives 99 hitpoints every 9 seconds
- Deckard's Caine : gives 777 mana over 77 seconds
- cat's potion no° 9: faster movement & attack speed for 1 minute

Reasons:
1. Ras tafari's grass, although can be a herb used for recreational or ritual purposes, is mainly a substance medicinal.
2. Deckard's Caine was known as the Old Wise, so, there's no point that his potion gives speed movement & attack speed, when his unique weapon was always the knowledge.
3. The main feature about cats are their reflexes & speed, bc they're predators or hunters by nature.

PS: Good to see always a new Diablo 2 mod, after all these years.

Reply Good karma Bad karma+2 votes
jainasmod Creator
jainasmod

Wow, you're right, that's a very good point. I had the concepts first, then I just slapped on "deckard's cocaine" cos the movement speed increase looks like an angry old man who just snorted cocaine haha... and that cats have 9 lives cos I wanted like a few minutes of life increase... But you're right the grass totally doesn't make sense that it would give mana. Your name suggestions would be more accurate.

Reply Good karma+1 vote
mtlgreymon29
mtlgreymon29

quill rats or fallen dont give exp character always at 0 experience

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jainasmod Creator
jainasmod

Sorry, my bad, I meant "experience gained only from monsters above player level"...

Thanks for the heads up, I just edited my description.

You get experience from fallen shaman and bishibosh in the Den of Evil...

Reply Good karma+1 vote
dreameaterx
dreameaterx

Plugy and ExtRes are not compatible for me.
Getting plugy not having access to read and that I should reinstall the game or disallow memory check.

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jainasmod Creator
jainasmod

Thanks for the heads up.

Yup the MultiRes doesn't seem to work especially for AMD graphics, for Intel it apparently messes up the 2nd time the game is entered.

The fix is to open PlugY.ini in the game folder, look for the text that says "DllToLoad=", and remove "D2MultiRes_113c.dll"

I'm gonna upload a PlugY.ini fix for gfxs that have this problem asap.

(BTW, the MultiRes plug-in isn't mine, I just included it, I downloaded it from somewhere here I think...)

Reply Good karma+1 vote
dreameaterx
dreameaterx

I know how it is removed, just wondering about how to make it work along with plugy. Please do post the fix once you succeed in finding out. Thanks

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jainasmod Creator
jainasmod

Oh, I see. I couldn't fix it myself, sorry. I didn't create the MultiRes.dll file so I can't edit it. The original files found at Moddb.com has a MultiResGame.exe but I'm not sure yet if it works with PlugY...

Reply Good karma+1 vote
dreameaterx
dreameaterx

Strange, those don´t run for me at all. Did you somehow adjust the dlls ?

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jainasmod Creator
jainasmod

Nope not at all. The MultiRes dll's were just downloaded and included.

I'm also having a problem running it in my new AMD setup. When I finished this mod back then, I was running on Intel and it always works the first time I enter a game. When I exit a game that's when it messes up.

Reply Good karma+1 vote
dreameaterx
dreameaterx

It spits plugy exception for me if I try to run it with plugy. Plugy itself only works for me trough patchd2file everything else pops error and asks for under 1.13 version. Running multires likes this with plugy pops no access to read adress exception, reinstall game. With the original version from the link it doesn´t run at all. No expection displayed.

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jainasmod Creator
jainasmod

I got the same error when forcing MultiRes with PlugY with AMD. I checked the comments from the original MultiRes upload and they haven't found a fix either.

It was working on my last PC, an Intel i5-4690... Are you on AMD too?

Reply Good karma+1 vote
dreameaterx
dreameaterx

dual intel x nvidia

it doesn´t matter though, it shows intel is default for it and it does it whether I run it with nvidia or intel

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jainasmod Creator
jainasmod

For some reason, PlugY stopped working for me today too, also with the Read Process Memory error. I didn't edit the PlugY file at all (except to add "Jaina's Mod" to the version. I checked online and it seems that PlugY is having problems with Windows 10.

When I made this mod, I was on Windows 7 and it was working perfectly... That's too bad if it really is a Windows 10 problem.

Reply Good karma+1 vote
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