Have you ever wanted to sneak around the Quake universe, pick the right moment to bypass the guards or escape an angry mob trying to find you?

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New Toys

New Toys

News 11 comments

A quick summary of what is coming in the next release.

Winding around the Mountain

Winding around the Mountain

News 11 comments

The onward journey through the realms of stone and fire!

Exit stage left

Exit stage left

News 25 comments

ITS a short journey from the beginning to the end.

Stealth Statistics

Stealth Statistics

Feature

Stealth Statistics can help the player track progress through a level.

Feedback Loops

Feedback Loops

Feature 1 comment

The best way to improve something is through feedback and iteration.

The Stealth System

The Stealth System

Feature

An in-depth explanation of how the stealth mode works

Demo V1.1 Released!

Demo V1.1 Released!

News 10 comments

New tutorial and on screen help to understand the stealth game play better.

Exploration is the Key

Exploration is the Key

Feature 2 comments

Telling a story via exploration can be a rewarding experience

Looking Smart

Looking Smart

Feature 1 comment

One of the challenges of designing a stealth combat system is that the AI needs to be smart, or probably a better way to put it, the AI needs to look...

Demo V1 Released!

Demo V1 Released!

News 6 comments

After months of testing, tweaking, coding, painting and a large spoonful of design I present version 1 of my MOD 'In the Shadows', which features three...

Stealth Combat

Stealth Combat

News 3 comments

At the core of the stealth system is three types of combat, assassination, avoidance and chaos. Each style has different levels of skill and patience...

In The Beginning

In The Beginning

News

I have fond memories of playing the game Quake, with its medieval landscapes and wacky creature designs. Even after all these years the simple mechanics...