Have you ever wanted to sneak around the Quake universe, pick the right moment to bypass the guards or escape an angry mob trying to find you?
The onward journey through the realms of stone and fire!
winding around the mountain
Stealth Statistics can help the player track progress through a level.
stealth statistics
The best way to improve something is through feedback and iteration.
feedback loops
New tutorial and on screen help to understand the stealth game play better.
demo v1.1 released!
Telling a story via exploration can be a rewarding experience
exploration is the key
One of the challenges of designing a stealth combat system is that the AI needs to be smart, or probably a better way to put it, the AI needs to look...
looking smart
After months of testing, tweaking, coding, painting and a large spoonful of design I present version 1 of my MOD 'In the Shadows', which features three...
demo v1 released!
At the core of the stealth system is three types of combat, assassination, avoidance and chaos. Each style has different levels of skill and patience...
stealth combat
I have fond memories of playing the game Quake, with its medieval landscapes and wacky creature designs. Even after all these years the simple mechanics...
in the beginning
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