Ravil Unisovich is a scientist working on a secret Russian LIPM research facility.
Today is a big day, the scientists are going to open a portal to another world.
Ravil’s reputation is very low, so his only hope to keep his job is to take something valuable from today’s experiment.
Who knows that this experiment would also cause the most unordinary of adventures?
Remod is a mod for The Ispitatel Trilogy that brings :
- HD Models.
- Detail texturing for most of the textures.
- Sprite Changes.
- HUD Changes.
- Sound FX Changes.
- Text-based translations for textures.
- Map alterations.
Remod already includes the original Ispitatel files, so you don't need to need to install the older version, just install this one on your HL installation and you're good to go!
Ambient.Impact - Various models base
BMS Team - Controller
BOT - Saiga pmag model
Besli - Sentry rig
Bullet_Head - Glock model
Ced46 - Chukotka Shepard Addons | AHGrunt Addons
Chimp - C4 keypad/plastique/wire
Cliffton_Vlodhammer - Bizon animations | OTS animations | Tokarev animations
DeadPixel - Pipewrench model/skin
Def One - C4 animations/detonator/pipes/wire
Deicidenbf - KS23 Reference Pictures
Dijesse - Apache Pilots
Done2death - Glock skin
Editor321 - Chukotka Shepard | AHGrunt
FireArms Team - PKM | Bandage
Flakk - APS | Tokarev
GHOST Ops Team - Chukotka Shepard | AHGrunt
GSC - Apache | ARGrenade model | RPG | F1 model
GamingLord - Gib models | HGrunt voices
Gearbox - Various models base
Gerrard - Saiga original compile
H4wk - Crossbow body/cocking lever/frame/details on bow/cable | Houndeye skin
HoENE Team - Forel/Factory Knife/KS23 animations | Zinaida
Kimono - OTS model
Kissle - Tokarev UV
Koster - Factory APS/TOZ194 skin
LAca - Chukotka Shepard | AHGrunt
Liquidator - Barney | Houndeye
Marphy Black - Apache mesh/skin
Millenia - Factory AK skin | Bizon UV/skin | Saiga skin | OTS skin | Makarov skin
Minuit - Snark original compile/edit
MusicallyInspired - Wrench
Napoleon - Detail texturing base
Nemesis50 - RGD
OLAF - TOZ194 original compile
Paranoia Team - HGrunt | Armor | Medkit pills
PenguinWithM4A1 - C4 pipes/wire
Pete3D - SPAS | Shotgunshell
R1chard - Construction Scientist
Red Slug - Crossbow screws/bow metal/mag
Renard - Apache mesh/skin/HG | Houndeye
Romka - Chukotka Shepard | AHGrunt
Russian Army Team - Factory APS model/skin | TOZ194 model/skin
Se - C4 keypad/plastique/wire
Shooter__Andy - Chukotka Houndeye, Life Houndeye
Sproily - Factory Houndeye | Snark | Controller
Stoke - Glock skin | Crossbow ACOG
Strykerwolf - Tokarev animations
Superpele - RGD
Sven Coop Team - Apache HG skin
Team Psykskallar - LIPM Knife/Chukotka Knife animations
Teh Snake - ARGrenade skin | Gauss | RGD | RPG/F1 skin
Thanez - C4 LCD
The Wastes Team - AK Shell
Toadie - APS/Makarov animations
Trusty Crowbar - AGrunt
Tundra_cool - Apache Missiles/Missile-Pods/Blade skin
Twinke Masta - Saiga model
Twinkie - LIPM AK/Factory AK
Valve - Various models base
Water-Phoenix - Light | Scientist/Zombie skin
Werewolf - Barney Model/Skin
Woody - Makarov model
X-Convict - Tokarev skin
Yamantaka - C4 assembly/detonator/LCD
[CCCP] Monster - TOZ194 model/skin
a_slow_old_man - KS23
cryomerk - Bizon model
fat_al - Gib models
readersdigest - Bizon UV
ruM - Syringe
Installation is simple, simply extract the folders that is inside the .7z into your Half-Life installation folder (Where hl.exe is located, NOT inside any of the other folder such as "valve" or "valve_hd")"
Example would be "C:\Program Files\Steam\steamapps\common\Half-Life"
There should now be "ispitatel", "ispitatel2" and "ispitatel4_classic_english" inside you Half-Life installation folder along with any other
mod/steam-related folders you may have inside.
Restart Steam, all of the Ispitatel entries should be inside the Games list.
If that doesn't work somehow, create a shortcut of hl.exe, open it's Properties, add " -game MODNAME" to the end of the target bar.
Example would be "C:\Program Files\Steam\steamapps\common\Half-Life\hl.exe -game ispitatel"
The mod also adds simple detail texturing, if not activated yet, type "r_detailtextures 1" and its counterpart into the console.
Hope you enjoy!
If you're wondering why this is called a quaTrilogy, it's because there's originally 4 mods with the Ispitatel name.
Unfortunately, the third entry in the series got their files hacked, causing severe loss of data, with the "final release" (if you can even call it that) ended up being quite the catastrophe.
But still, i can't deny the simple fact that there's 4 entries in the series, hence the quaTrilogy.
So, yeah, Ispitatel, not really something you'd expect.
The first entries were basically just Black Mesa in Russian, so it's not really something special at first glance.
Until the snarks bust in through the glass, that is...
Ispitatel 1 then goes on to push you through unusual situations, from going around a particularly small area filled with constantly spawning enemies doing objectives, swimming through a pool filled to the brim with leeches without any melee weapons, to surviving an ambush comprised of a wall filled with soldiers, 2 gargantuas, 2 choppers, and a squad of aliens (though you do have a tank, in general survival rates in this mod is rather balanced surprisingly, me playing on Hard with little difficulties, IF you know what to do).
Can be fun, but mostly acquired taste.
Ispitatel 2 decides to go for a mission based kind of progression, starting with you launching a rocket, revisiting ground zero to put it to the ground for real, and then assaulting Xen with the rocket that you've launched from the first mission.
You have friendly soldiers in this one, so thankfully a lot of combat situations are not just you vs dozens.
Some custom weapons from OP4 appear as well, though a bit disappointingly misrepresented with the pipewrench lacking the secondary and simply acting as a second crowbar, the "desert eagle" not having lasersight, and the others being straight gone, makes me wonder why they were added in the first place.
The cutscenes where people talk can get a bit tedious to sit through, both in the first and second mods, language barrier not helping, so i removed a couple of the player blocks, allowing players to simply skip them and go for the exit if they want (sans the REALLY important ones that has the map relying on positions).
I had to do something as well to the I2 labs map, a particular sequence apparenly won't happen unless you save/load in the middle of it, so hopefully that's now fixed.
Ispitatel 3 is a no go, simple as that.
The original creator has even done the magnificent work of salvaging the wreckage and using it for I4, so trying to remod I3 is rather redundant.
I don't know if it's because i wasn't paying any attention, but Ispitatel 4 is straight bonkers, i couldn't understand a thing even after replaying so much for this Remod.
First you "get to experiment more" with the snarks, though the mod seems to favor houndeyes for some reason, you fighting them for the majority of the mod.
They are referenced as "dogs" in the mod, not "adult" snarks, i don't think you even encounter hostile snarks in the mod (sans the intro).
There's 2 Gman's now, one good and one bad.
Some proper custom weapons does show up, with different hands as well, really like the variety.
Well, i don't want to spoil too much, it's best to see this stuff for yourselves.
Most of the texts and conversations of these mods are in Russian, but i did managed to translate some of them, mostly texture-based stuff.
I couldn't do I4 completely unfortunately, just look at the .wads if you want to know why.
Just can't be arsed for that hundreds of handwriting textures.
You're welcome to try, i use "Wally" for the .wads editing stuff.
That's all that i can think of saying for now.
Hopefully, you all can enjoy it as i have.
Thanks for reading.
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