This mod transforms the Sarranids into my own version of the uruk hai, called Torkites. They start off at war with the Rhodoks, Swadians, and Khergits, who will each be at war with another faction. This should give the Torkites a chance to take several feifs and become strong enough to begin taking over all of Calradia as a normal faction, only more powerful. You may choose to join the Torkites in their conquest or struggle against them to preserve humanity. Credits: Textures from Middle Earth At War mod. Base for mod:Freelancer Mod. A few extra textures from The Last Days Of The Third Age mod. They are all very detailed and enjoyable mods and you should try them out too!

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Before you download this mod, Please read below!


I was 15 when I made this mod, and at the time I had neither the focus nor skill to continue to improve it. I was surprised that it worked in the first place. I was so exited when I made it that I went ahead and posted it, unfortunately without asking permission from the modders who's assets I had used, though I did leave credit at the time (I had not intended to post the mod when I started on it). Soon after the second update was posted I got distracted and eventually forgot about it altogether. A lot has been going on since then, with me being very busy taking high school and college simultaneously, and I eventually completely forgot that this mod existed. Well today I just happened upon it, and feel obligated to give a status update. I haven't been working on this mod since two years ago, and I don't plan on updating it anymore, especially since i'll be enlisting in the Marine Corps when school ends and probably won't have much time on my hands. I will be leaving it up in case I come back someday to play it or update it, but that is not currently my plan. It has a bug that crashes the game sometimes upon entering the marketplace, because of being unable to load a certain item which I never was able to identify. The mod is still playable if you avoid going into armory or weapon smith menus, but since I use those menus a lot in Mount and Blade, I consider the mod mostly broken and not worth playing in its current form. You can still play it, but don't expect more out of it than being an unpolished mod that crashes occasionally. If you haven't already, I encourage you to turn to better and more complete mods, such as Floris and The Last Days. They are two of my favorite mods and both of them expand vastly on Warband's vanilla experience.

TLDR: This mod is dead, incomplete, and has some bugs that cause crashing! You can still play it if your curious, but I wouldn't advise getting too involved in it.

To the modders whose assets I used: I am sorry that I did not ask for permission when I originally posted this mod. It was not out of any ill intent. If any of you ask me to, I will take it down.

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Invasion of Tork 2.0

Invasion of Tork 2.0

Full Version

Please Note: This mod uses freelancer, and therefore it has an unfixable bug that makes it so lords will not appear in castle scenes. You will have to...

Invasion of Tork Alpha 0.1

Invasion of Tork Alpha 0.1

Demo

The earliest version of Invasion Of Tork. Please enjoy!

Comments  (0 - 10 of 31)
GiveBackMy1907
GiveBackMy1907

Do you know that "Tork" is a brand which produces toilet paper?

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DoDoCat
DoDoCat

ahahahahaha

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Guest
Guest

awesome mod! enlisted as a soldier of tork for fast improvement of my character. Large battle on the start which is awesome not to wait for too long following the Lord. Keep updating bro please! Awesome mod!

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viper_247 Creator
viper_247

Thanks, im glad to see you enjoy it. Seeing as you are making use of the freelancer mod I'll tell you ahead of time that if you start seeing battles where both armies just spin around one another without attacking one another, just turn the combat ai to low and they will charge instead. I also recommend making the battle size larger for bigger battles. (There are mods designed specifically to increase battle size)

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Eärendil_Ardamírë
Eärendil_Ardamírë

Interesting to see that you are also modding in a semi-lotr setting. Out of which mod are you taking the Uruk-armouries since I don't see any credit list around here?

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viper_247 Creator
viper_247

Oh yeah sorry the credits were in the old summary but yesterday I rewrote it and forgot the credits. I used freelancer as the base mod and the middle earth at war mod for the models. I havent been on its page in about a year now, so Im not sure if its dead or not. (Edit: also 2 or 3 helmet models and textures from the last days mod)

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viper_247 Creator
viper_247

As the mod was not originally intended to be published I hadnt thought of asking but I will now that its in a more working condition.

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Eärendil_Ardamírë
Eärendil_Ardamírë

I would suggest to make use of the LSP which Brego has published (https://forums.taleworlds.com/index.php?topic=381083.0), especially because Easterling (Middle Earth at War) is using himself stuff from other mods for which he got permissions from the origin mods

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viper_247 Creator
viper_247

I see what your saying, and they are certainly good, but I did not plan on introducing Rohan and Gondor into the mod, seeing as it was designed to be an Uruk Hai vs Calradia mod more than a conversion into middle earth. Thank you for the link though, as I may want to put in their armor or something as a sort of easter egg.

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Eärendil_Ardamírë
Eärendil_Ardamírë

I was hinting more for the Uruk-hai armouries ;)

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