Behold: Insularis Draco! An overhaul of the 2014 gem 'Invasio Barbarorum II: Conquestus Britanniae'. 30 playable factions, four (!) immensely detailed maps of North-Western Europe, covering the period of 355-700 A.D. when tribal migration, plague, climate change and all-out war spelled an end to Antiquity and a new world of 'barbarian' kingdoms rose from the ashes of Empire. The Dark Ages have descended upon the West. 'Times of great trouble and uncertainty offer substantial opportunity, but it is reserved only for those who dare to grasp it. Who will be Bretwalda and who will be Insularis Draco?' Greetings from the modding team (Urbgen, Benfras, Belovèse and PythagoreanBeans) working every day to improve I.D. for you! If you want to test it and give us feedback you can join our Discord (find the Homepage link)

Report With the 1.0 of Insularis Draco out, which unfinished aspect of the mod should we focus on first? Suggestions in the comments.

Poll started by Urbgen with 244 votes and 7 comments. Browse the poll archive.

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LordofGilneas
LordofGilneas - - 696 comments

SCOTLAAAAND :D

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Urbgen Creator
Urbgen - - 204 comments

they'll be redone with the rest of the Irish factions!

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Holston
Holston - - 3 comments

Definitely simplifying building trees

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Urbgen Creator
Urbgen - - 204 comments

haha, yup. We've already done a lot to streamline, try 'Invasio Barbarorum II: Conquestu Britanniae' (this mod's base) to find out where we're coming from!

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Guest
Guest - - 692,535 comments

Italian translation...and naturally I offer myself to help at that purpose, of course :)

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Urbgen Creator
Urbgen - - 204 comments

Oh!That would be cool. And you could definitely help, but I would strongly advise you to wait until the next release because we're gonna be adding a HUGE amount of text

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Mr_Nygren
Mr_Nygren - - 3,842 comments

Of course the models are the most important.

Anyone can do the buildings, only very few people can do models - so models are from a modder's point of view way more important.

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