I have been improving one of Undying Nephalim's older releases of Hyrule Total War - namely the 3.8 version released at the end of 2014 and the final version with all the old faction rosters. The mod will have custom strat-map cities/agents, custom battle-map settlements, new resources on the map, new factions such as Majora and the Oocca, new units for most older factions and the minor factions especially, new animations, new 2d-art. Majora will use unused reskins for the Zora, Kokiri, Gorons and Hylians made by the Undying Nephalim, while also using new re-skins made by Codeman over at the Hyrule Conquest Discord for the rest of the intended factions that Neph intended for Majora to use - and this submod aims to bring you the most finished Hyrule Total War yet - using the older models because i think some of them were better but not all.

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Report RSS Nal Ordona custom settlement fixed- units use the bridges etc! (view original)
Nal Ordona custom settlement fixed- units use the bridges etc!
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YoRHaNo2TypeB
YoRHaNo2TypeB - - 135 comments

Amazing work!!!

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Mr_Nygren Author
Mr_Nygren - - 3,827 comments

Thanks man.

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Description

I've fixed the Nal Ordona custom settlement, and units invading will now use the bridges if they come from the south or from the east- they won't be able to walk over the body of water anymore!

A defender may use the bridges to flank an invader and shoot them from behind with arrow fire. It happened during my playtest. The Ordona Rebels would send their Farmer Archers over the bridge, and attack the invading forces from behind as they were crossing the second bridge.

There is also the third front from the main entrance of the city. A defender might have to defend on three fronts.