I have been improving one of Undying Nephalim's older releases of Hyrule Total War - namely the 3.8 version released at the end of 2014 and the final version with all the old faction rosters. The mod will have custom strat-map cities/agents, custom battle-map settlements, new resources on the map, new factions such as Majora and the Oocca, new units for most older factions and the minor factions especially, new animations, new 2d-art. Majora will use unused reskins for the Zora, Kokiri, Gorons and Hylians made by the Undying Nephalim, while also using new re-skins made by Codeman over at the Hyrule Conquest Discord for the rest of the intended factions that Neph intended for Majora to use - and this submod aims to bring you the most finished Hyrule Total War yet - using the older models because i think some of them were better but not all.

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Report RSS Undying Nephalim's Sky City made functional by Makayane! (view original)
Undying Nephalim's Sky City made functional by Makayane!
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Description

Hello, Makayane over at TWC has helped me and the mod out, by making the Sky City- a custom settlement created by Undying Nephalim, and the Capital of the Oocca faction -playable!

The settlement used to be unplayable, because attacking armies would be stuck on the ground down below the city - and defenders used to be unable to move from the plaza. Makayane has fixed this, and she have spent three weeks on it- i'm not certain how many days she spent time on it, but she told me at least 3-4 hours each day when she did do work on it.

She had to remove invisible stuctures, add functional defensive positions, add working pathways- which included removing structures/buildings that were in the way of the troops for them to be able to move, then had to remove certain terrain and replace with other in order to get the camera to not be totally messed up etc.

The settlement is still a WIP and isn't finished as for it's gameplay. I did play as the Zora attacking the city and have been sending Makayane feedback based on how that went. A video will be uploaded soon. I do believe that Makayane has already made some of the defensive positions working in the game- but the AI will be too stupid to use them -they are intended for the player only.

There are still some pathways and balconies that could possibly be worked on. - And the plaza is currently below the location of the supposed location of the plaza, so in essence the settlement works but could still be improved. Makayane did create the pathway from the ground and up to the city- and there are two platforms from which an invader can enter the city.

Previously the city couldn't be entered from the ground, and hence where totally unplayable- i do believe Neph had intended for the city to be playable in Mission 39 which he never finished. The city is used in his cinematics though.