I have been improving one of Undying Nephalim's older releases of Hyrule Total War - namely the 3.8 version released at the end of 2014 and the final version with all the old faction rosters. The mod will have custom strat-map cities/agents, custom battle-map settlements, new resources on the map, new factions such as Majora and the Oocca, new units for most older factions and the minor factions especially, new animations, new 2d-art. Majora will use unused reskins for the Zora, Kokiri, Gorons and Hylians made by the Undying Nephalim, while also using new re-skins made by Codeman over at the Hyrule Conquest Discord for the rest of the intended factions that Neph intended for Majora to use - and this submod aims to bring you the most finished Hyrule Total War yet - using the older models because i think some of them were better but not all.

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Report RSS Horon/Kingdom of Hyrule Civilians implemented for the player only! (view original)
Horon/Kingdom of Hyrule Civilians implemented for the player only!
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Description

I've re-implemented Civilians through the Civilian script for the player only when playing as the Kingdom of Hyrule or as the Horonians. The Kingdom of Hyrule will get one unit of Civilians whenever their settlements are under siege and the player is playing as them. The Horonians will get everything from one to ten civilian units when their settlements are under siege depending on the settlement. The script is only for the player and will not activate when the AI is attacking the AI- or when the player is attacking the AI.

It's a unique feature if you play as Hyrule or Horon only. Implementing it for the player when attacking would have been cool- but there are too many potential issues with that. Enjoy playing as the Kingdom of Hyrule though, or as the Horonians- a faction originally intended to have a unit of civilians. The script will work without any CTD-issues and i've playtested it to make sure of that.

I've playtested as the Horonians for 108 turns and it's pretty epic when they spawn ten units of civilians in each of their starting settlements when they are under siege. The civilians will spread out throughout the city thanks to Neph's civilian animation. The invader will try to kill all of them, and sometimes will hunt them all down- unless the invader takes the plaza and wins by the timer. In Horon the womenfolk will all die if you fail to protect them.

They can break easily, are only 62 in a unit to prevent them from spreading too far a distance- and unlike the Tokay Cannon Fodders they aren't unbreakable or 251 in a unit. The trick to playing as Horon is to simply try and survive, as they are peace-loving. I managed to do this for 108 turns now thanks to becoming a vassal of the Zora.

I'm going to change their victory conditions as the faction is too weak to expand a vast distance even with mercs. The regionals could make it powerful but it's too weak to take their areas probably.

The Oocca/Majora can recruit units at lvl 100 religious lvl now