Rebirth is an upcoming game modification that seeks to add more depth to the gameplay, as well as new races. While we are looking to add new game mechanics, we also want to ensure that we'll end up releasing a dynamic, fast paced game that is strategically deep, and offers interesting interactions. Meanwhile we also want to ensure that balance is a #1 priority. In the future, we are looking to add new races, too. We are also drafting concepts for a single player campaign.

Report RSS Releasing Complex Enhanced 8.6.1

Our development recently was focused around testing and balancing in multiplayer. This will hopefully remain a constant element - everyone is more than welcome to join us on tunngle in our new own network! In a few hours, the 8.6.1 release will be uploaded, bringing a lot of bug fixes and balance changes to the game.

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As some of you have probably already seen my latest balance report (Complexenhanced.userboard.net), you might already know that there are a lot of elements in the game that needed immediate attention. One might argue that we haven't given testing enough time, however I need to point out that we came to the same conclusions during the insider testing. The early game will hopefully no longer be broken due to intruders, as well as the midgame will hopefully not necessarily be ruled by swarms of shiries destroying everything in their way.


Download :

Complex Enhanced 8.6.1



The change log for the coming 8.6.1 release is the following (entire change log can be seen on our forums) :

---NEW FEATURES:

  • The Hiigaran Carrier now has access to miner missiles
  • Vaygr Super Capitals now have access to Experience systems

---DESIGN CLEANUP

  • Removed the multiple tube system for identical special weapons
  • Removed the Race display from the task bar
  • Removed the tactical sphere of the Research Station

---BUG FIXES:

  • The Modular Cruiser's point defense guns now fire at the correct angles
  • The Research, Crew and Weapon Stations no longer get damaged when docked (previous fix was lost)
  • The Shuttle's Defense Field upgrades now require the Shuttle Chassis research to appear
  • The Light Shuttle's Defense Field upgrades now require the Light Shuttle Chassis research to appear
  • The Spectator race no longer causes crashes
  • The Intruder no longer has 100% accuracy against every ship class(using pulsar corvette levels currently)
  • The Modular Destroyer now displays the proper cost when restricted
  • Corrected the restricted description and requirement for the Assault frigate
  • The Missile Battlecruiser can no longer launch Cruise Missiles
  • The Hiigaran Production Class defence field upgrades now require the defense control tower to appear
  • The Hiigaran Carrier now has access to Repair Systems
  • Multiple Description corrections
  • Vaygr Super Capitals can no longer build cloak generators
  • The Missile Battlecruiser now has access to Drive Systems and Defense control towers
  • (CRITICAL!)The Hiigaran AI no longer ceases to work when using Super Capital Ships

---GENERAL IMPROVEMENTS

  • Crew limits increased by 50 for every rank level
  • Initial Crew cap increased from 150 to 200
  • Minor grammar corrections
  • Credits updated
  • Renamed the Missile Frigate back to Torpedo Frigate
  • Drastically improved the response rates of the interface
  • Minor edits to the menu/loading screen
  • The Hiigaran Battleship has recieved level of detail corrections to increase performance

---BALANCING

  • Hiigaran Ranking is now instant, but still not automatic
  • Hammer Cruiser cost reduced from 4000 to 3000
  • Increased the firing rate of the Hammer Cruiser's rockets from 3.6 to 3s and Torpedoes from 7s to 5s
  • Increased the damage of the Hammer Cruiser's and the Modular Direct Bomb Launcher's rockets from 135 to 250
  • Increased the damage of the Hammer Cruiser's Rapid Bombs from 350 to 500
  • Reduced the Intruder's damage against fighters by 50%
  • Reduced the Intruder's damage against frigates by 30%
  • Reduced the armor of the Intruder from 1010 to 700
  • Reduced the Shiry's damage against Fighters and Corvettes by 40%
  • Reduced the Shiry Callisto missile's damage from 1450 to 800
  • Reduced the cost of the Hiigaran Resource Collector from 500 to 400
  • Reduced the cost of the Hiigaran Salvage Collector from 600 to 400
  • Reduced the cost of the Vaygr Resource Collectors from 550 to 450
  • Reduced the cost of both factions' Mobile Refineries from 800 to 700
  • Reduced the cost of the Vaygr Advanced Refinery from 1400 to 1200
  • Increased the armor of the Hiigaran Scavenger from 75000 to 100000
  • Increased the armor of the Vaygr Scanvenger from 64000 to 100000
  • The Hiigaran Anti-Radiation modules now only require the Research Division subsystem instead of Science division
  • Reduced the Cost of the Modular Ion Cannon from 1000 to 800
  • The Modular X6 Kinetic Cannon now requires Engineering Division
  • Reduced the Cost of Modular Destroyers from 1750 to 1500
  • Increased the damage of the Modular Ion Cannon from 2500 to 3000
  • Reduced the damage of all EMP Plasma cannons by 50%
  • Increased the EMP damage of all EMP Plasma cannons by 50%
  • Level 3,4 and 5 of the experience subsystems no longer give a speed/drive/armor/attack/accuracy boost
  • Level 4 and 5 of the experience subsystems no longer give a regeneration boost
  • Increased the Regeneration boost of the level 3 experience subsystem from +50% to +100%
  • Lowered the cost of the Hiigaran cloak module from 2400 to 750 to match the Vaygr equivalent
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