Rebirth is an upcoming game modification that seeks to add more depth to the gameplay, as well as new races. While we are looking to add new game mechanics, we also want to ensure that we'll end up releasing a dynamic, fast paced game that is strategically deep, and offers interesting interactions. Meanwhile we also want to ensure that balance is a #1 priority. In the future, we are looking to add new races, too. We are also drafting concepts for a single player campaign.
Recently, after our comeback we have been hard at work, polishing certain design elements and balance testing in multiplayer 1v1. The time has come to deliver an update to the public. The new version contains a lot of balance adjustments, along with a few fixes. In the background, we are working on certain new ships and concepts, some of which we have already teased. This is a smaller update that mainly aims to polish multiplayer balance.
In the download you will find the .big file and an icon image within a zip folder. You will have to rename the .big file after extraction to ComplexEnhanced8.81. From here, just create a new shortcut to HW2, and add the following to the end of the target line : -mod ComplexEnhanced8.81.big -nomovies -hardwarecursor -w xxx h yyy -forceLAN -determcompplayer
-nomovies will skip the opening cinematics
-w xxx h yyy will set a custom screen resolution (replace with numbers)
forceLAN will let you enter any and every game room regardless of version
-determcompplayer will increase AI difficulty levels.
If you need further help with installation, or further troubleshooting, feel free to contact us either here in a comment, or read the tech installation helpdesk here Complexenhanced.userboard.net
Stay tuned for more updates, and of course for our development of Rebirth, and the Kadeshi race! Change log can be seen below. Our development forum can be seen here : Complexenhanced.userboard.net
Complex Enhanced 8.8.1 Change log ---NEW FEATURES: Heavy destroyer changed to "Stalker Destroyer". It has integrated cloaking, is slightly faster, but has weaker armor. X2 Kinetic Cannons added to the modular weapon choices. ---BUG FIXES: Fixed a few internal errors. Corrected an error that made the AI inert in the late game. Fixed the visual bugs of the Modular destroyer ---BALANCING: Probe cost increased from 150 to 250. Probe sensor range reduced from 12000m to 9000m. Increased Flak Frigate damage from 40 to 80 Increased Flak Frigate round AoE from 60m to 120m Increased Flak Frigate bonus damage against fighters from 26% to 30% Modular ships can no longer build heavy ion cannons Modular ships can no longer build x6 kinetic cannons Modular Cruisers can no longer build nuclear bomb launchers Modular Destroyers can no longer build EMP Plasma cannons X3 modular Kinetic cannons moved from research division to engineering division tech x3 modular kinetic cannon damage reduced by 20% Modular ion cannon damage increased by 20% Increased the maximal speed of the Light Carrier from 140 to 150 Hiigaran Mothership Defense field duration reduced by 50% Hiigaran Mothership Defense field moved from Science Division to Engineering Division Modular EMP plasma cannon EMP damage reduced by 50% Fast Plasma Cannon range reduced by 50% Reduced Fast Plasma Cannon damage from 150 to 140 per hit Level 3 sensor range upgrade effect increased from +20% to +40% ---REMOVALS: Removed the Battle Shipyard Removed viper missiles/tango mines/cruise missiles/roller mines Removed the Hiigaran evacuation mechanic ---GENERAL: Credits updated Minor grammar corrections