The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.
Our good friend Mister_Meh has helped us in our first Multiplayer test of the mod.
first multiplayer test
I really appreciate any input that is given to help us improve in future releases, and what its better that gameplay footage with commentary.
gameplay footage to help developement
We know Christmas its about love and sharing, and the best way to show our love to the Homeworld fans is by making a new release.
merry christmas!
The HWR mod team is going to be releasing its second demo around this weekend, this demo is going to have some of the most important features of our project...
hwr inside#10 - second demo release this weekend!!! (delayed)
No big news, just comments on our project at the moment
hwr inside#9 - times of changes
Probe Away - some comments about the next moves in our MOD.
hwr inside#8 - signature emerging from hyperspace
We started the development of the Kushan campaign. And more comments.
hwr inside#7 - the begin is near
This update is a prelude for our next version with more ships.
hwr inside#6 - demo updated
25MAR2013 - Ship list and current state. Non-Playable Race's ships not listed.
hwr inside#5 - ship status
Some video editing, an update and what's next in our MOD.
hwr inside#4 - our channel
Our impressions after the current events that are entangling Homeworld's Intellectual Property
hwr inside#3 - homeworld i p
Greenlight confirm! Our DEMO is out and a bonus material too.
hwr inside#2 - our demo
As mentioned before, the movements of the week in our MOD
hwr inside#1 - the arrow and the revelation
HWR Inside - Intro Or suggest another one: 1) HWR Contractors 2) HWR Geo&Space 3) HWR Update 4) Other
hwr inside
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