Hokuto no Doom: 19XX Edition is special a cut of Hokuto no Doom, a standalone Doom mod developed by Benoit Spacher (aka iceman57) based on Hokuto no Ken, the seminal anime and manga written by Buronson and illustrated by Tetsuo Hara.

This edition was made with iceman57's blessings by me, Facínora, and includes:

  • All the original Hokuto no Doom assets (separated from the Doom shareware, with which it was originally distributed);
  • The insanely cool MIDI versions of the Hokuto no Ken anime songs made by Stephan “Selfdestructboy” Hauschildt.
  • A version of the Sergeant Mark IV's Ketchup Gore Mod that makes enemies always explode when killed by Kenshiro. I made some jerry-rigs for this to work;
  • A map for deathmatches (Metz Cathedral, also from iceman57);
  • A standalone pack, but with Zandronum (not Doom95 like the original). Almost ready to play;
  • There are also some minor fixings and modifications and I plan to add one more thing eventually;
  • It's also compatible with Kimo Xvirus', HNDMELEE.WAD melee patch.

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Hokuto no Doom: 19XX Edition

Hokuto no Doom: 19XX Edition

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Based on the seminal anime and manga Hokuto no Ken, Hokuto no Doom: 19XX Edition features all of the original iceman57's Hokuto no Doom resources, plus...

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Dieagamer101
Dieagamer101

Can you make it so that every so attacks, kenshiro makes a quote from the anime? And each attack has quotes unique to them? (For example, for the bfg replacement, he says omae wa mou shinderu!)

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XxCGxOblivionxX
XxCGxOblivionxX

I'm playing this in the newest version of GZDoom and keys don't work. I'll pick them up, go to the door, and it'll tell me that I need that key to open it despite already having the key. Is this a bug or a compatibility issue or something?

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Facínora Creator
Facínora

Thank you very much for reporting this issue. I think I fixed it now. Try again and let me know!

Reply Good karma+2 votes
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