Major overhaul of the industry techs, with the goal of fixing chronic late game coal shortages which bottleneck all the late game factories.
rebalance of pop wage distribution so pops have more money to spend on the greater number of goods available
Addition of the 1861 scenario to HPMP!
Japan and China also get their naval bases back
Liquor factories are back
Made all non-communist/socialist countries hate communist countries that “liquidate the upper class” meanwhile communists and to a lesser extent socialists will love it and improve their relations. The idea behind this was to try and replicate the international isolation the first communist states faced such as the Soviet Union, which was virtually isolated from the rest of the capitalist world. This will make it very likely communist governments will mostly only ally with each other, which is more historical than the Soviet Union allying France the second the tzar is shot, even if France is a monarchy.
###Version 4.0###
*Rebalanced several industry techs to produce better "First" and "Second" Industrial Revolutions, with Iron, Coal, and Steel being the driving force and in high demand. Then around 1870 enough places will be producing those they will become much more common, and things like electrical gears, cars, radios, fuel will become much more important. This was already how the game was supposed to work, but because of balancing Iron and Coal were always in chronic short supply, preventing these more advanced goods from being made in enough quantity to allow anyone other than the top 1-3 powers being able to build certain units. Those shortages should be fixed now, and in my opinion, the game plays much better because of it.
*Rebalance how much money factory workers/capitalists/Goldminers get from their jobs, they now keep much more of their paychecks to help them buy the luxury goods available in the late game
*Reverted the change of Liquor factories to "Beverages"
*Added in the 1861 start. Might have some bugs, but seems fun and stable from the few test games I ran on it.
*Made it easier for Japan to annex Korea via decision. Now Korea only needs to be in Japan's sphere, unless Korea is a player, in which case Japan still needs to puppet Korea to annex it
*China and Japan have had their naval ports returned to them.
*added a decision to remove the HPM and HPMP extra option decisions, had to do this so they could be toggled in both start dates not just in 1836
*reduced relations between Russia and the central asian countries, and reduced infamy for "the great game" cb to try and encourage russia to expand into central asia instead of going for China and Korea
*added in the same requirements as taking a state/colonial state for the taking capitals cb so the ai doesn't spam them as much
*made it so “Liquidating the upper class” causes all capitalist countries to hate the communist country, and for its fellow communists and socialists to love it.
victoria 5 when? whe already have the 4
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